|  |  |  | @ -69,14 +69,14 @@ public class PlayerCombatStats {@@ -69,14 +69,14 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |                 primary = this.owner.statStrCurrent; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         float skillLevel = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         float masteryLevel = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         float skillLevel = 5; | 
			
		
	
		
			
				
					|  |  |  |  |         float masteryLevel = 5; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(this.owner.skills.containsKey(skill)) | 
			
		
	
		
			
				
					|  |  |  |  |             skillLevel = this.owner.skills.get(skill).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  |             skillLevel = this.owner.skills.get(skill).getTotalSkillPercet(); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(this.owner.skills.containsKey(mastery)) | 
			
		
	
		
			
				
					|  |  |  |  |             masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  |             masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet(); | 
			
		
	
		
			
				
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					|  |  |  |  |         float primaryCalc = primary * 0.5f; | 
			
		
	
		
			
				
					|  |  |  |  |         float skillCalc = skillLevel * 4; | 
			
		
	
	
		
			
				
					|  |  |  | @ -102,11 +102,15 @@ public class PlayerCombatStats {@@ -102,11 +102,15 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
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					|  |  |  |  |         atr = primaryCalc + skillCalc + masteryCalc + atrEnchants; | 
			
		
	
		
			
				
					|  |  |  |  |         atr *= 1 + stanceValue; | 
			
		
	
		
			
				
					|  |  |  |  |         atr += 0.5f; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(mainHand){ | 
			
		
	
		
			
				
					|  |  |  |  |             this.atrHandOne = atr; | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
		
			
				
					|  |  |  |  |             this.atrHandTwo = atr; | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 this.atrHandOne = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -115,8 +119,8 @@ public class PlayerCombatStats {@@ -115,8 +119,8 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         double baseDMG = 1; | 
			
		
	
		
			
				
					|  |  |  |  |         int primaryStat = this.owner.statDexCurrent; | 
			
		
	
		
			
				
					|  |  |  |  |         int secondaryStat = this.owner.statStrCurrent; | 
			
		
	
		
			
				
					|  |  |  |  |         double weaponSkill = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         double weaponMastery = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         double weaponSkill = 5; | 
			
		
	
		
			
				
					|  |  |  |  |         double weaponMastery = 5; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (mainHand) { | 
			
		
	
		
			
				
					|  |  |  |  |             weapon = this.owner.charItemManager.getEquipped(1); | 
			
		
	
	
		
			
				
					|  |  |  | @ -157,6 +161,9 @@ public class PlayerCombatStats {@@ -157,6 +161,9 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             this.minDamageHandOne = (int) minDMG; | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             this.minDamageHandTwo = (int) minDMG; | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 this.minDamageHandOne = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -191,8 +198,6 @@ public class PlayerCombatStats {@@ -191,8 +198,6 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (this.owner.skills.containsKey(skill)) { | 
			
		
	
		
			
				
					|  |  |  |  |             weaponSkill = this.owner.skills.get(skill).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
		
			
				
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					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if (this.owner.skills.containsKey(mastery)) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -211,6 +216,9 @@ public class PlayerCombatStats {@@ -211,6 +216,9 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             this.maxDamageHandOne = (int) maxDMG; | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
		
			
				
					|  |  |  |  |             this.maxDamageHandTwo = (int) maxDMG; | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 this.maxDamageHandOne = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -238,7 +246,7 @@ public class PlayerCombatStats {@@ -238,7 +246,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
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					|  |  |  |  |         float stanceValue = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |         for(String effID : this.owner.effects.keySet()){ | 
			
		
	
		
			
				
					|  |  |  |  |             if(effID.contains("STC")){ | 
			
		
	
		
			
				
					|  |  |  |  |             if(effID.contains("Stance")){ | 
			
		
	
		
			
				
					|  |  |  |  |                 for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mod.modType.equals(Enum.ModType.AttackDelay)){ | 
			
		
	
		
			
				
					|  |  |  |  |                         stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
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					|  |  |  | @ -248,13 +256,6 @@ public class PlayerCombatStats {@@ -248,13 +256,6 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					|  |  |  |  |         //if(this.owner.bonuses != null){
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					|  |  |  |  |         //    for(AbstractEffectModifier mod : this.owner.bonuses.bonusFloats.keySet()){
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					|  |  |  |  |         //        if(mod.modType.equals(Enum.ModType.AttackDelay)){
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					|  |  |  |  |         //            bonusValues += mod.getPercentMod() * 0.01f; // calculate all alac bonuses
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					|  |  |  |  |         //        }
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					|  |  |  |  |         //    }
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					|  |  |  |  |         //}
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					|  |  |  |  |         bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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					|  |  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
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					|  |  |  | @ -267,6 +268,9 @@ public class PlayerCombatStats {@@ -267,6 +268,9 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             this.attackSpeedHandOne = speed; | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
		
			
				
					|  |  |  |  |             this.attackSpeedHandTwo = speed; | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 this.attackSpeedHandOne = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -291,6 +295,9 @@ public class PlayerCombatStats {@@ -291,6 +295,9 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             this.rangeHandOne = range; | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
		
			
				
					|  |  |  |  |             this.rangeHandTwo = range; | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 this.rangeHandOne = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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