|  |  |  | @ -21,8 +21,8 @@ import java.util.regex.Pattern;@@ -21,8 +21,8 @@ import java.util.regex.Pattern; | 
			
		
	
		
			
				
					|  |  |  |  | // All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
 | 
			
		
	
		
			
				
					|  |  |  |  | // All incoming Protocol messages from the player are managed by the Protocol.class.
 | 
			
		
	
		
			
				
					|  |  |  |  | //
 | 
			
		
	
		
			
				
					|  |  |  |  | // A DispatchMessage is configured then wrapped in a Dispatch for a distribution list.
 | 
			
		
	
		
			
				
					|  |  |  |  | // A Dispatch can be submitted to the Dispatcher from any thread.
 | 
			
		
	
		
			
				
					|  |  |  |  | // A DispatchMessage is configured (Protocol messsage) and wrapped in a Dispatch (distribution list).
 | 
			
		
	
		
			
				
					|  |  |  |  | // A Dispatch can be submitted to the MessageDispatcher for delivery from any thread.
 | 
			
		
	
		
			
				
					|  |  |  |  | //
 | 
			
		
	
		
			
				
					|  |  |  |  | // Dispatches are interleaved between channels.  This is to ensure
 | 
			
		
	
		
			
				
					|  |  |  |  | // a combat or movement message is not delayed by spam clicking a
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |