|  |  | @ -434,16 +434,21 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             atr *= 1.0f + stanceValue; |  |  |  |             atr *= 1.0f + stanceValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.owner.bonuses != null) { |  |  |  |         if(this.owner.bonuses != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None) - stanceValue; |  |  |  | 
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					|  |  |  |             float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None); |  |  |  | 
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					|  |  |  |             float modifier = 1 + (positivePercentBonuses + negativePercentBonuses); |  |  |  | 
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					|  |  |  |  |  |  |  |             //float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None) - stanceValue;
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					|  |  |  |  |  |  |  |             //float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
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					|  |  |  |  |  |  |  |             //float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
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					|  |  |  |  |  |  |  |             float modifier = this.owner.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(preciseRune > 1.0f) |  |  |  |             if(preciseRune > 1.0f) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 modifier -= 0.05f; |  |  |  |                 modifier -= 0.05f; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(stanceValue > 0.0f){ |  |  |  |             if(stanceValue != 0.0f){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 modifier -= (stanceValue); |  |  |  |                 modifier -= (stanceValue); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             modifier -= healerDefStance; |  |  |  |             modifier -= healerDefStance; | 
			
		
	
		
		
			
				
					
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 |  |  |  |             modifier += 1.0f; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             float weaponMoveBonus = 0.0f; |  |  |  |             float weaponMoveBonus = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(this.owner.effects != null){ |  |  |  |             if(this.owner.effects != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(this.owner.effects.containsKey("WeaponMove")){ |  |  |  |                 if(this.owner.effects.containsKey("WeaponMove")){ | 
			
		
	
	
		
		
			
				
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