|  |  | @ -174,7 +174,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return null; |  |  |  |             return null; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { |  |  |  |         if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; |  |  |  |             int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); |  |  |  |             return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -279,7 +279,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (inHotzone) |  |  |  |         if (inHotzone) | 
			
		
	
		
		
			
				
					
					|  |  |  |             min += mobLevel; |  |  |  |             min += mobLevel; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max - min) + min; |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(min, max + 1); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         return roll; |  |  |  |         return roll; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | @ -297,7 +297,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         int high = bse.highGold; |  |  |  |         int high = bse.highGold; | 
			
		
	
		
		
			
				
					
					|  |  |  |         int low = bse.lowGold; |  |  |  |         int low = bse.lowGold; | 
			
		
	
		
		
			
				
					
					|  |  |  |         int gold = ThreadLocalRandom.current().nextInt(high - low) + low; |  |  |  |         int gold = ThreadLocalRandom.current().nextInt(low, high + 1); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (inHotzone == true) |  |  |  |         if (inHotzone == true) | 
			
		
	
		
		
			
				
					
					|  |  |  |             gold = (int) (gold * HOTZONE_GOLD_RATE); |  |  |  |             gold = (int) (gold * HOTZONE_GOLD_RATE); | 
			
		
	
	
		
		
			
				
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