|  |  | @ -47,6 +47,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void GenerateMobLoot(Mob mob, boolean fromDeath) { |  |  |  |     public static void GenerateMobLoot(Mob mob, boolean fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         try{ | 
			
		
	
		
		
			
				
					
					|  |  |  |         //determine if mob is in hotzone
 |  |  |  |         //determine if mob is in hotzone
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					|  |  |  |         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |  |  |  |         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         //get multiplier form config manager
 |  |  |  |         //get multiplier form config manager
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					|  |  | @ -57,7 +58,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //iterate the booty sets
 |  |  |  |         //iterate the booty sets
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					|  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { |  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); |  |  |  |                 RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.bootySet != 0) { |  |  |  |         if (mob.bootySet != 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
	
		
		
			
				
					|  |  | @ -75,6 +76,9 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         }  catch(Exception e){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //TODO catch whatever went wrong
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					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -239,8 +243,8 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static int TableRoll(int mobLevel){ |  |  |  |     private static int TableRoll(int mobLevel){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         int max = (int)(4.882 * mobLevel + 121.0); |  |  |  |         int max = (int)(4.882 * mobLevel + 121.0); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(max > 321){ |  |  |  |         if(max > 320){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             max = 321; |  |  |  |             max = 320; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         int min = (int)(4.469 * mobLevel - 3.469); |  |  |  |         int min = (int)(4.469 * mobLevel - 3.469); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
	
		
		
			
				
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