|  |  | @ -90,6 +90,7 @@ public class simulateBootyCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ArrayList<Item> Offerings = new ArrayList<Item>(); |  |  |  |                 ArrayList<Item> Offerings = new ArrayList<Item>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ArrayList<Item> OtherDrops = new ArrayList<Item>(); |  |  |  |                 ArrayList<Item> OtherDrops = new ArrayList<Item>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 int failures = 0; |  |  |  |                 int failures = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 int goldAmount = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for (int i = 0; i < 100; ++i) { |  |  |  |                 for (int i = 0; i < 100; ++i) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     try { |  |  |  |                     try { | 
			
		
	
	
		
		
			
				
					|  |  | @ -109,20 +110,16 @@ public class simulateBootyCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     Runes.add(lootItem); |  |  |  |                                     Runes.add(lootItem); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     break; |  |  |  |                                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 case WEAPON: //WEAPON
 |  |  |  |                                 case WEAPON: //WEAPON
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					|  |  |  |                                     if (lootItem.getItemBase().isGlass()) { |  |  |  |                                     if (lootItem.getItemBase().isGlass()) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                         GlassItems.add(lootItem); |  |  |  |                                         GlassItems.add(lootItem); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     } else { |  |  |  |                                     else | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                         OtherDrops.add(lootItem); |  |  |  |                                         OtherDrops.add(lootItem); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                         if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) { |  |  |  |                                     break; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                             output += lootItem.getName() + newline; |  |  |  |                                 case GOLD: | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                         } |  |  |  |                                     goldAmount += lootItem.getNumOfItems(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                     } |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                     break; |  |  |  |                                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 default: |  |  |  |                                 default: | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     OtherDrops.add(lootItem); |  |  |  |                                     OtherDrops.add(lootItem); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                         output += lootItem.getName() + newline; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     break; |  |  |  |                                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                             } |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
	
		
		
			
				
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