|  |  |  | @ -707,13 +707,13 @@ public class PlayerCombatStats {@@ -707,13 +707,13 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             CharacterSkill skill = pc.skills.get(skillName); | 
			
		
	
		
			
				
					|  |  |  |  |             SkillsBase skillsBase = skill.getSkillsBase(); | 
			
		
	
		
			
				
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					|  |  |  |  |             float statmod = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             float statmod = 0.5f; | 
			
		
	
		
			
				
					|  |  |  |  |             statmod += pc.statStrBase * (skillsBase.getStrMod() * 0.01f); | 
			
		
	
		
			
				
					|  |  |  |  |             statmod += pc.statDexBase * (skillsBase.getDexMod() * 0.01f); | 
			
		
	
		
			
				
					|  |  |  |  |             statmod += pc.statConBase * (skillsBase.getConMod() * 0.01f); | 
			
		
	
		
			
				
					|  |  |  |  |             statmod += pc.statIntBase * (skillsBase.getIntMod() * 0.01f) ; | 
			
		
	
		
			
				
					|  |  |  |  |             statmod += pc.statSpiBase * (skillsBase.getSpiMod() * 0.01f); | 
			
		
	
		
			
				
					|  |  |  |  |             float base = CharacterSkill.baseSkillValues[Math.round(statmod)]; | 
			
		
	
		
			
				
					|  |  |  |  |             float base = statmod < 2 ? 0.0f : (statmod - 2) * 0.2f + (statmod / 10) * 0.1666667f; | 
			
		
	
		
			
				
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					|  |  |  |  |             int amount; | 
			
		
	
		
			
				
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					|  |  |  | @ -727,6 +727,8 @@ public class PlayerCombatStats {@@ -727,6 +727,8 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 amount = 122 + ((trains - 134) / 3); | 
			
		
	
		
			
				
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					|  |  |  |  |             base  += 6.5f; | 
			
		
	
		
			
				
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					|  |  |  |  |             if(pc.bonuses != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 amount += pc.bonuses.getSkillBonus(skillsBase.sourceType); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
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