forked from MagicBane/Server
				
			
				 2 changed files with 0 additions and 44 deletions
			
			
		@ -1,43 +0,0 @@
				@@ -1,43 +0,0 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
package engine.devcmd.cmds; | 
				
			||||
 | 
				
			||||
import engine.devcmd.AbstractDevCmd; | 
				
			||||
import engine.gameManager.ZoneManager; | 
				
			||||
import engine.objects.AbstractGameObject; | 
				
			||||
import engine.objects.PlayerCharacter; | 
				
			||||
import engine.objects.Zone; | 
				
			||||
 | 
				
			||||
public class SeaAuditCmd extends AbstractDevCmd { | 
				
			||||
 | 
				
			||||
    public SeaAuditCmd() { | 
				
			||||
        super("seaaudit"); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected void _doCmd(PlayerCharacter playerCharacter, String[] words, | 
				
			||||
                          AbstractGameObject target) { | 
				
			||||
 | 
				
			||||
        for (Zone zone : ZoneManager.getAllZones()) | 
				
			||||
            if (zone.seaLevel > zone.global_height) | 
				
			||||
                this.throwbackInfo(playerCharacter, zone.getObjectUUID() + zone.zoneName); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected String _getHelpString() { | 
				
			||||
        return "Queries heightmap engine"; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected String _getUsageString() { | 
				
			||||
        return "' /getheight"; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
					Loading…
					
					
				
		Reference in new issue