|  |  |  | @ -289,84 +289,102 @@ public class City extends AbstractWorldObject {@@ -289,84 +289,102 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |     public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         ArrayList<City> cities = new ArrayList<>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (pc == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return cities; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         Guild pcG = pc.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  | 
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					|  |  |  |  |         ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //add npc cities
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isNoobIsle == 1 && pc.level <= 20) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // everyone can go to noob island if they are under level 20
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.cityName.equals("Khan'Ov Srekel")) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); //everyone anytime can teleport to khan
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter)) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!city.getTOL().reverseKOS) { | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city);//can teleport to any open ToL that shares  charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this player is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this guild is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this nation is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |             Guild pcG = pc.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  |             //add npc cities
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (ago.getObjectType().equals(GameObjectType.City)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.noTeleport) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (ago.getObjectType().equals(GameObjectType.City)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.parentZone != null && city.parentZone.guild_zone) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (city.noTeleport) | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (pc.getAccount().status.equals(AccountStatus.ADMIN)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                     } else | 
			
		
	
		
			
				
					|  |  |  |  |                         //list Player cities
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (city.parentZone != null && city.parentZone.guild_zone) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         //open city, just list
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (pc.getAccount().status.equals(AccountStatus.ADMIN)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                         } else | 
			
		
	
		
			
				
					|  |  |  |  |                             //list Player cities
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { | 
			
		
	
		
			
				
					|  |  |  |  |                             //open city, just list
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) { | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |                                         if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) { | 
			
		
	
		
			
				
					|  |  |  |  |                                             cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                                         } | 
			
		
	
		
			
				
					|  |  |  |  |                                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                                     } | 
			
		
	
		
			
				
					|  |  |  |  |                                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                                     cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG)) | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                             } else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG)) | 
			
		
	
		
			
				
					|  |  |  |  |                                 cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isNpc == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                     } else if (city.isNpc == 1) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     //list NPC cities
 | 
			
		
	
		
			
				
					|  |  |  |  |                         //list NPC cities
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     Guild g = city.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (g == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.isNpc == 1) | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.isNoobIsle == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (pc.getLevel() < 21) | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (ConfigManager.MB_RULESET.getValue().equals("LORE") && city.getGuild().getGuildType().canJoin(pc)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         Guild g = city.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (g == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.isNpc == 1) | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (city.isNoobIsle == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (pc.getLevel() < 21) | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                                     } | 
			
		
	
		
			
				
					|  |  |  |  |                             } else if (pc.getLevel() > 9) | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (ConfigManager.MB_RULESET.getValue().equals("LORE") && city.getGuild().getGuildType().canJoin(pc)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                                 } else if (pc.getLevel() > 9) | 
			
		
	
		
			
				
					|  |  |  |  |                                     cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     } else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.getGuild().getGuildType().canJoin(pc)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         } else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         return cities; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -380,60 +398,76 @@ public class City extends AbstractWorldObject {@@ -380,60 +398,76 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |         Guild pcG = playerCharacter.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); | 
			
		
	
		
			
				
					|  |  |  |  |         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // everyone can go to noob island if they are under level 20
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.cityName.equals("Khan'Ov Srekel")) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); //everyone anytime can teleport to khan
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!city.getTOL().reverseKOS) { | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city);//can teleport to any open ToL that shares  charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this player is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this guild is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this nation is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             //add npc cities
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //add npc cities
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (ago.getObjectType().equals(GameObjectType.City)) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (ago.getObjectType().equals(GameObjectType.City)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (city.noRepledge) | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.noRepledge) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.parentZone != null && city.parentZone.guild_zone) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (city.parentZone != null && city.parentZone.guild_zone) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     //list Player cities
 | 
			
		
	
		
			
				
					|  |  |  |  |                     //open city, just list
 | 
			
		
	
		
			
				
					|  |  |  |  |                         //list Player cities
 | 
			
		
	
		
			
				
					|  |  |  |  |                         //open city, just list
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                     } else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                         } else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter)) | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                     } else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG)) | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter)) | 
			
		
	
		
			
				
					|  |  |  |  |                                 cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                         } else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG)) | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isNpc == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                     //list NPC cities
 | 
			
		
	
		
			
				
					|  |  |  |  |                     } else if (city.isNpc == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //list NPC cities
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     Guild guild = city.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  |                         Guild guild = city.getGuild(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (guild == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.isNpc == 1) | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.isNoobIsle == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (playerCharacter.getLevel() < 21) | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (ConfigManager.MB_RULESET.getValue().equals("LORE") && city.getGuild().getGuildType().canJoin(playerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (guild == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.isNpc == 1) | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (city.isNoobIsle == 1) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (playerCharacter.getLevel() < 21) | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                                     } | 
			
		
	
		
			
				
					|  |  |  |  |                             } else if (playerCharacter.getLevel() > 9) | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (city.getGuild().getGuildType().canJoin(playerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                         cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                                     } | 
			
		
	
		
			
				
					|  |  |  |  |                                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                                 } else if (playerCharacter.getLevel() > 9) | 
			
		
	
		
			
				
					|  |  |  |  |                                     cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  |                     } else if (playerCharacter.getLevel() >= guild.getRepledgeMin() && playerCharacter.getLevel() <= guild.getRepledgeMax()) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (city.getGuild().getGuildType().canJoin(playerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 cities.add(city); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         } else if (playerCharacter.getLevel() >= guild.getRepledgeMin() && playerCharacter.getLevel() <= guild.getRepledgeMax()) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city); //verify nation or guild is same
 | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
	
		
			
				
					|  |  |  | 
 |