|  |  | @ -474,6 +474,7 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (powerTokens.isEmpty()) |  |  |  |             if (powerTokens.isEmpty()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return false; |  |  |  |                 return false; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int powerToken = 0; |  |  |  |             int powerToken = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             int nukeRoll = ThreadLocalRandom.current().nextInt(1,100); |  |  |  |             int nukeRoll = ThreadLocalRandom.current().nextInt(1,100); | 
			
		
	
		
		
			
				
					
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					|  |  | @ -488,6 +489,7 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int powerRank = 1; |  |  |  |             int powerRank = 1; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             switch(mob.getRank()){ |  |  |  |             switch(mob.getRank()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case 1: |  |  |  |                 case 1: | 
			
		
	
		
		
			
				
					
					|  |  |  |                     powerRank = 10; |  |  |  |                     powerRank = 10; | 
			
		
	
	
		
		
			
				
					|  |  | @ -511,6 +513,7 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     powerRank = 40; |  |  |  |                     powerRank = 40; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             PowersBase mobPower = PowersManager.getPowerByToken(powerToken); |  |  |  |             PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             //check for hit-roll
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					|  |  | @ -542,6 +545,7 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 msg.setUnknown04(2); |  |  |  |                 msg.setUnknown04(2); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 PowersManager.finishUseMobPower(msg, mob, 0, 0); |  |  |  |                 PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY); |  |  |  |                 long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.nextCastTime = System.currentTimeMillis() + randomCooldown; |  |  |  |                 mob.nextCastTime = System.currentTimeMillis() + randomCooldown; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return true; |  |  |  |                 return true; | 
			
		
	
	
		
		
			
				
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