|  |  |  | @ -509,6 +509,7 @@ public class MobileFSM {@@ -509,6 +509,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
			
		
	
		
			
				
					|  |  |  |  |                     aiAgent.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |                     aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                     return; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 //No items in inventory.
 | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
	
		
			
				
					|  |  |  | @ -517,12 +518,14 @@ public class MobileFSM {@@ -517,12 +518,14 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | 
			
		
	
		
			
				
					|  |  |  |  |                         aiAgent.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |                         aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     //Mob never had Loot.
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | 
			
		
	
		
			
				
					|  |  |  |  |                         aiAgent.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |                         aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
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