|  |  |  | @ -295,14 +295,21 @@ public class City extends AbstractWorldObject {@@ -295,14 +295,21 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
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					|  |  |  |  |         ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
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					|  |  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
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					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
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					|  |  |  |  |                 // Filter Lore cities
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					|  |  |  |  |                 if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (repledge == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (!city.getGuild().charter.equals(playerCharacter.guild.charter)) | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |                 // Filter Player cities
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					|  |  |  |  |                 if (city.parentZone == null) | 
			
		
	
	
		
			
				
					|  |  |  | @ -354,7 +361,6 @@ public class City extends AbstractWorldObject {@@ -354,7 +361,6 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.isNoobIsle == 0 && playerCharacter.level >= 20) | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // Errants can travel everywhere off noob isle.
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					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         return cities; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
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