|  |  |  | @ -696,15 +696,22 @@ public class ItemFactory {@@ -696,15 +696,22 @@ public class ItemFactory { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1)); | 
			
		
	
		
			
				
					|  |  |  |  |         ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1)); | 
			
		
	
		
			
				
					|  |  |  |  |         // Roll on the tables for this vendor
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					|  |  |  |  |         ModTypeTableEntry prefixTypeTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1)); | 
			
		
	
		
			
				
					|  |  |  |  |         ModTypeTableEntry suffixTypeTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1)); | 
			
		
	
		
			
				
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					|  |  |  |  |         // Sanity check.
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					|  |  |  |  |         if (prefixTypeTable == null || suffixTypeTable == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
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					|  |  |  |  |         int rollPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (rollPrefix < 80) { | 
			
		
	
		
			
				
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					|  |  |  |  |             int randomPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
					|  |  |  |  |             prefixEntry = ModTableEntry.rollTable(prefixTable.modTableID, randomPrefix); | 
			
		
	
		
			
				
					|  |  |  |  |             int randomPrefix = getAdjustedRollForNPC((int) calculatedMobLevel, prefixTypeTable.minRoll, prefixTypeTable.maxRoll); | 
			
		
	
		
			
				
					|  |  |  |  |             prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (prefixEntry != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 prefix = prefixEntry.action; | 
			
		
	
	
		
			
				
					|  |  |  | @ -715,8 +722,8 @@ public class ItemFactory {@@ -715,8 +722,8 @@ public class ItemFactory { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (rollSuffix < 80) { | 
			
		
	
		
			
				
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					|  |  |  |  |             int randomSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
					|  |  |  |  |             suffixEntry = ModTableEntry.rollTable(suffixTable.modTableID, randomSuffix); | 
			
		
	
		
			
				
					|  |  |  |  |             int randomSuffix = getAdjustedRollForNPC((int) calculatedMobLevel, suffixTypeTable.minRoll, suffixTypeTable.maxRoll); | 
			
		
	
		
			
				
					|  |  |  |  |             suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (suffixEntry != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 suffix = suffixEntry.action; | 
			
		
	
	
		
			
				
					|  |  |  | @ -763,6 +770,20 @@ public class ItemFactory {@@ -763,6 +770,20 @@ public class ItemFactory { | 
			
		
	
		
			
				
					|  |  |  |  |         return toRoll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     private static int getAdjustedRollForNPC(int npcLevel, int minRoll, int maxRoll) { | 
			
		
	
		
			
				
					|  |  |  |  |         int randomRoll; | 
			
		
	
		
			
				
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					|  |  |  |  |         int minValue = (npcLevel - 5) * 5; | 
			
		
	
		
			
				
					|  |  |  |  |         int maxValue = (npcLevel + 15) * 5; | 
			
		
	
		
			
				
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					|  |  |  |  |         minValue = Math.max(minRoll, Math.min(maxRoll, minValue)); | 
			
		
	
		
			
				
					|  |  |  |  |         maxValue = Math.max(minRoll, Math.min(maxRoll, maxValue)); | 
			
		
	
		
			
				
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					|  |  |  |  |         randomRoll = ThreadLocalRandom.current().nextInt(minValue, maxValue + 1); //Does not return Max, but does return min?
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					|  |  |  |  |         return randomRoll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) { | 
			
		
	
		
			
				
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					|  |  |  |  |         boolean useWarehouse = false; | 
			
		
	
	
		
			
				
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