|  |  | @ -430,8 +430,12 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!aiAgent.canSee(loadedPlayer)) |  |  |  |             if (!aiAgent.canSee(loadedPlayer)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             // No aggro for this race type
 |  |  |  |             // No aggro for this race type
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) |  |  |  |             if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //mob has enemies and this player race is not it
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { |  |  |  |             if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 aiAgent.setCombatTarget(loadedPlayer); |  |  |  |                 aiAgent.setCombatTarget(loadedPlayer); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
	
		
		
			
				
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