|  |  |  | @ -354,18 +354,7 @@ public enum NPCManager {@@ -354,18 +354,7 @@ public enum NPCManager { | 
			
		
	
		
			
				
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					|  |  |  |  |         // Rotate slot position by the building rotation
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					|  |  |  |  |         if (abstractCharacter != null && abstractCharacter.building != null && abstractCharacter.bindLoc != null | 
			
		
	
		
			
				
					|  |  |  |  |                 && abstractCharacter.building.getLoc() != null && abstractCharacter.building.getBounds() != null | 
			
		
	
		
			
				
					|  |  |  |  |                 && abstractCharacter.building.getBounds().getQuaternion() != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             abstractCharacter.bindLoc = Vector3fImmutable.rotateAroundPoint( | 
			
		
	
		
			
				
					|  |  |  |  |                     abstractCharacter.building.getLoc(), | 
			
		
	
		
			
				
					|  |  |  |  |                     abstractCharacter.bindLoc, | 
			
		
	
		
			
				
					|  |  |  |  |                     abstractCharacter.building.getBounds().getQuaternion().angleY | 
			
		
	
		
			
				
					|  |  |  |  |             ); | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error("Null value detected in abstractCharacter or its properties. Skipping rotation logic."); | 
			
		
	
		
			
				
					|  |  |  |  |             // Handle the case where one or more objects are null, if needed
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					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         abstractCharacter.bindLoc = Vector3fImmutable.rotateAroundPoint(abstractCharacter.building.getLoc(), abstractCharacter.bindLoc, abstractCharacter.building.getBounds().getQuaternion().angleY); | 
			
		
	
		
			
				
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					|  |  |  |  |         abstractCharacter.loc = new Vector3fImmutable(abstractCharacter.bindLoc); | 
			
		
	
		
			
				
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