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					@ -1358,10 +1358,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					    public static float getDexPenalty(Item armor) { | 
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					    public static float getDexPenalty(Item armor) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (armor == null) | 
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					        if (armor == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return 0f; | 
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					            return 0f; | 
				
			
			
		
	
		
		
			
				
					
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					        ItemBase ab = armor.getItemBase(); | 
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					        ItemTemplate ab = armor.template; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        if (ab == null) | 
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					        if (ab == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return 0f; | 
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					            return 0f; | 
				
			
			
		
	
		
		
			
				
					
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					        return ab.getDexPenalty(); | 
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					        return ab.item_bulk_factor; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void InitializeSkillsOnLoad(PlayerCharacter pc) { | 
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					    public static void InitializeSkillsOnLoad(PlayerCharacter pc) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -2817,11 +2817,11 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        if (item == null) | 
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					        if (item == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return false; | 
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					            return false; | 
				
			
			
		
	
		
		
			
				
					
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					        ItemBase ib = item.getItemBase(); | 
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					        ItemTemplate ib = item.template; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        if (ib != null) { | 
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					        if (ib != null) { | 
				
			
			
		
	
		
		
			
				
					
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					            if ((item.template.item_type.equals(ItemType.WEAPON)) | 
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					            if ((item.template.item_type.equals(ItemType.WEAPON)) | 
				
			
			
		
	
		
		
			
				
					
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					                    && (item.template.item_skill_used.equals(type) || ib.getMastery().equals(type))) | 
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					                    && (item.template.item_skill_used.equals(type) || ib.item_skill_mastery_used.equals(type))) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                return true; | 
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					                return true; | 
				
			
			
		
	
		
		
			
				
					
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					            return (item.template.item_type.equals(ItemType.ARMOR)) | 
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					            return (item.template.item_type.equals(ItemType.ARMOR)) | 
				
			
			
		
	
	
		
		
			
				
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					@ -3769,17 +3769,17 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            ConcurrentHashMap<EquipSlotType, Item> equipped = this.charItemManager.getEquipped(); | 
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					            ConcurrentHashMap<EquipSlotType, Item> equipped = this.charItemManager.getEquipped(); | 
				
			
			
		
	
		
		
			
				
					
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					            Item off = equipped.get(EquipSlotType.LHELD); | 
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					            Item off = equipped.get(EquipSlotType.LHELD); | 
				
			
			
		
	
		
		
			
				
					
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					            Item main = equipped.get(EquipSlotType.RHELD); | 
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					            Item main = equipped.get(EquipSlotType.RHELD); | 
				
			
			
		
	
		
		
			
				
					
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					            ItemBase wbMain = null; | 
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					            ItemTemplate wbMain = null; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            ItemBase wbOff = null; | 
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					            ItemTemplate wbOff = null; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            if (main != null) | 
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					            if (main != null) | 
				
			
			
		
	
		
		
			
				
					
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					                wbMain = main.getItemBase(); | 
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					                wbMain = main.template; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (off != null) | 
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					            if (off != null) | 
				
			
			
		
	
		
		
			
				
					
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					                wbOff = off.getItemBase(); | 
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					                wbOff = off.template; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            //set block if block found
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					            //set block if block found
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					            this.bonuses.setBool(ModType.Block, SourceType.NONE, false); | 
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					            this.bonuses.setBool(ModType.Block, SourceType.NONE, false); | 
				
			
			
		
	
		
		
			
				
					
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					            if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501)) | 
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					            if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501)) | 
				
			
			
		
	
		
		
			
				
					
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					                if (off != null && off.getItemBase() != null && ItemTemplate.isShield(off)) | 
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					                if (off != null && off.template != null && ItemTemplate.isShield(off)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    this.bonuses.setBool(ModType.Block, SourceType.NONE, true); | 
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					                    this.bonuses.setBool(ModType.Block, SourceType.NONE, true); | 
				
			
			
		
	
		
		
			
				
					
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					            //set dodge if rogue
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					            //set dodge if rogue
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					@ -3792,8 +3792,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            this.bonuses.setBool(ModType.Parry, SourceType.NONE, false); | 
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					            this.bonuses.setBool(ModType.Parry, SourceType.NONE, false); | 
				
			
			
		
	
		
		
			
				
					
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					            if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500) | 
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					            if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500) | 
				
			
			
		
	
		
		
			
				
					
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					                    || (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520)) | 
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					                    || (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520)) | 
				
			
			
		
	
		
		
			
				
					
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					                if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE) | 
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					                if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE) | 
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					                    if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                        this.bonuses.setBool(ModType.Parry, SourceType.NONE, true); | 
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					                        this.bonuses.setBool(ModType.Parry, SourceType.NONE, true); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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