|  |  | @ -55,6 +55,26 @@ public enum BuildingManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return -1; |  |  |  |         return -1; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static int getLastAvailableSlot(Building building) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         ArrayList<BuildingLocation> slotLocations = _slotLocations.get(building.meshUUID); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         // Some meshes might not have slot locations assigned.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (slotLocations == null || | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 slotLocations.isEmpty()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return -1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int numOfSlots = _slotLocations.get(building.meshUUID).size(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         for (int i = numOfSlots; i > 0; i--) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (!building.getHirelings().containsValue(i)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return i; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         return -1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static BuildingLocation getSlotLocation(Building building, int slot) { |  |  |  |     public static BuildingLocation getSlotLocation(Building building, int slot) { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         BuildingLocation buildingLocation = new BuildingLocation(); |  |  |  |         BuildingLocation buildingLocation = new BuildingLocation(); | 
			
		
	
	
		
		
			
				
					|  |  | 
 |