|  |  |  | @ -400,15 +400,15 @@ public class Contract extends AbstractGameObject {@@ -400,15 +400,15 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if(bane.timeSet && bane.daySet && bane.capSet){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(updateBaneCap > 0 ||  updateBaneTime > 0 || updateBaneDay > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             bane.getSiegePhase(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         for(PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |             CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false); | 
			
		
	
		
			
				
					|  |  |  |  |             cityDataMsg.updateMines(true); | 
			
		
	
		
			
				
					|  |  |  |  |             cityDataMsg.updateCities(true); | 
			
		
	
		
			
				
					|  |  |  |  |             Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
					|  |  |  |  |             for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false); | 
			
		
	
		
			
				
					|  |  |  |  |                 cityDataMsg.updateMines(true); | 
			
		
	
		
			
				
					|  |  |  |  |                 cityDataMsg.updateCities(true); | 
			
		
	
		
			
				
					|  |  |  |  |                 Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg); | 
			
		
	
		
			
				
					|  |  |  |  |                 DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         return vd; | 
			
		
	
	
		
			
				
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