|  |  |  | @ -1396,7 +1396,8 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1396,7 +1396,8 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         this.isAlive.set(true); | 
			
		
	
		
			
				
					|  |  |  |  |         this.deathTime = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         this.lastBindLoc = this.bindLoc; | 
			
		
	
		
			
				
					|  |  |  |  |         this.setLoc(this.lastBindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         //this.setLoc(this.lastBindLoc);
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					|  |  |  |  |         this.setLoc(bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         this.stopMovement(this.lastBindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         NPCManager.applyRuneSetEffects(this); | 
			
		
	
		
			
				
					|  |  |  |  |         this.recalculateStats(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1406,7 +1407,7 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1406,7 +1407,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (this.building != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         MovementManager.translocate(this, this.bindLoc, this.region); | 
			
		
	
		
			
				
					|  |  |  |  |         //MovementManager.translocate(this, this.bindLoc, this.region);
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					|  |  |  |  |         if (!this.isSiege && !this.isPlayerGuard && contract == null) | 
			
		
	
		
			
				
					|  |  |  |  |             loadInventory(); | 
			
		
	
		
			
				
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