|  |  |  | @ -412,7 +412,7 @@ public class Building extends AbstractWorldObject {@@ -412,7 +412,7 @@ public class Building extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |         this.healthMax = this.getBlueprint().getMaxHealth(this.rank); | 
			
		
	
		
			
				
					|  |  |  |  |         this.setCurrentHitPoints(this.healthMax); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(!this.ownerIsNPC){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){ | 
			
		
	
		
			
				
					|  |  |  |  |             //add extra HP for city walls of R8 trees
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					|  |  |  |  |             City city = ZoneManager.getCityAtLocation(this.loc); | 
			
		
	
		
			
				
					|  |  |  |  |             if(city != null){ | 
			
		
	
	
		
			
				
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