@ -3844,51 +3844,59 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3844,51 +3844,59 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					            this . atrHandTwo  =  1 ;   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        Item  equippedRight  =  this . charItemManager . getItemFromEquipped ( ItemSlotType . RHELD . ordinal ( ) ) ;   
			
		
	
		
			
				
					        int  weaponSkill1  =  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponMastery1  =  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        float  atr1  =  0 ;   
			
		
	
		
			
				
					        int  primaryStat1 ;   
			
		
	
		
			
				
					        if ( equippedRight  ! =  null  & &  equippedRight . getItemBase ( ) . isStrBased ( ) ) {   
			
		
	
		
			
				
					            primaryStat1  =  this . statStrCurrent ;   
			
		
	
		
			
				
					        } else {   
			
		
	
		
			
				
					            primaryStat1  =  this . statDexCurrent ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        atr1  =  ( primaryStat1  *  0 . 5f )  +  ( weaponSkill1  *  4 )  +  ( weaponMastery1  *  3 ) ;   
			
		
	
		
			
				
					        if  ( this . bonuses  ! =  null )  {   
			
		
	
		
			
				
					            atr1  + =  this . bonuses . getFloat ( ModType . OCV ,  SourceType . None ) ;   
			
		
	
		
			
				
					            float  pos_Bonus  =  ( 1  +  this . bonuses . getFloatPercentPositive ( ModType . OCV ,  SourceType . None ) ) ;   
			
		
	
		
			
				
					            atr1  * =  pos_Bonus ;   
			
		
	
		
			
				
					            float  neg_Bonus  =  this . bonuses . getFloatPercentNegative ( ModType . OCV ,  SourceType . None ) ;   
			
		
	
		
			
				
					            atr1  * =  ( 1  +  neg_Bonus ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        atr1  =  ( atr1  <  1 )  ?  1  :  atr1 ;   
			
		
	
		
			
				
					        this . atrHandOne  =  ( short )  ( atr1  +  0 . 5f ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        Item  equippedLeft  =  this . charItemManager . getItemFromEquipped ( ItemSlotType . LHELD . ordinal ( ) ) ;   
			
		
	
		
			
				
					        int  weaponSkill2  =  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponMastery2  =  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        float  atr2  =  0 ;   
			
		
	
		
			
				
					        int  primaryStat2 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( equippedLeft  ! =  null  & &  equippedLeft . getItemBase ( ) . isStrBased ( ) )  {   
			
		
	
		
			
				
					            primaryStat2  =  this . statStrCurrent ;   
			
		
	
		
			
				
					        for ( int  i  =  1 ;  i  <  3 ;  i + + ) {   
			
		
	
		
			
				
					            float  atr  =  0 ;   
			
		
	
		
			
				
					            int  primaryStat ;   
			
		
	
		
			
				
					            Item  weapon  =  this . charItemManager . getEquipped ( i ) ;   
			
		
	
		
			
				
					            ItemBase  weaponBase  =  null ;   
			
		
	
		
			
				
					            String  skill  =  "Unarmed Combat" ;   
			
		
	
		
			
				
					            String  mastery  =  "Unarmed Combat Mastery" ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            if ( weapon  ! =  null )  {   
			
		
	
		
			
				
					                weaponBase  =  weapon . getItemBase ( ) ;   
			
		
	
		
			
				
					                skill  =  weaponBase . getSkillRequired ( ) ;   
			
		
	
		
			
				
					                mastery  =  weaponBase . getMastery ( ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            int  skillPercentage  =  this . skills . containsKey ( skill )  & &  this . skills . get ( skill )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( skill ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  1 ;   
			
		
	
		
			
				
					            int  masteryPercentage  =  this . skills . containsKey ( mastery )  & &  this . skills . get ( mastery )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( mastery ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  1 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            // Determine the primary stat based on the weapon base
   
			
		
	
		
			
				
					            if  ( weaponBase  ! =  null  & &  weaponBase . isStrBased ( ) )  {   
			
		
	
		
			
				
					                primaryStat  =  this . statStrCurrent ;   
			
		
	
		
			
				
					            }  else  {   
			
		
	
		
			
				
					            primaryStat2   =  this . statDexCurrent ;   
			
		
	
		
			
				
					                primaryStat  =  this . statDexCurrent ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        atr2  =  ( primaryStat2  *  0 . 5f )  +  ( weaponSkill2  *  4 )  +  ( weaponMastery2  *  3 ) ;   
			
		
	
		
			
				
					            // Calculate ATR based on primary stat, skill, and mastery
   
			
		
	
		
			
				
					            atr  =  ( primaryStat  *  0 . 5f )  +  ( skillPercentage  *  4 )  +  ( masteryPercentage  *  3 ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            // Add any bonuses to ATR
   
			
		
	
		
			
				
					            if  ( this . bonuses  ! =  null )  {   
			
		
	
		
			
				
					            atr2  + =  this . bonuses . getFloat ( ModType . OCV ,  SourceType . None ) ;   
			
		
	
		
			
				
					                atr  + =  this . bonuses . getFloat ( ModType . OCV ,  SourceType . None ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                // Apply positive bonus multipliers
   
			
		
	
		
			
				
					                float  pos_Bonus  =  ( 1  +  this . bonuses . getFloatPercentPositive ( ModType . OCV ,  SourceType . None ) ) ;   
			
		
	
		
			
				
					            atr2  * =  pos_Bonus ;   
			
		
	
		
			
				
					                atr  * =  pos_Bonus ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                // Apply negative bonus multipliers
   
			
		
	
		
			
				
					                float  neg_Bonus  =  this . bonuses . getFloatPercentNegative ( ModType . OCV ,  SourceType . None ) ;   
			
		
	
		
			
				
					            atr2  * =  ( 1  +  neg_Bonus ) ;   
			
		
	
		
			
				
					                 atr  * =  ( 1  +  neg_Bonus ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        atr2  =  ( atr2  <  1 )  ?  1  :  atr2 ;   
			
		
	
		
			
				
					        this . atrHandTwo  =  ( short )  ( atr2  +  0 . 5f ) ;   
			
		
	
		
			
				
					            atr  - =  2 ; //no idea why, need for sync
   
			
		
	
		
			
				
					            // Ensure ATR is at least 1
   
			
		
	
		
			
				
					            atr  =  ( atr  <  1 )  ?  1  :  atr ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            // Set atrHandOne
   
			
		
	
		
			
				
					            if ( i  = =  1 )   
			
		
	
		
			
				
					                this . atrHandOne  =  ( short )  atr ;   
			
		
	
		
			
				
					            else  if ( i  = =  2 )   
			
		
	
		
			
				
					                this . atrHandTwo  =  ( short )  atr ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  void  calculateDamage ( ) {   
			
		
	
		
			
				
					        if ( this . charItemManager  = =  null ) {   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -3902,15 +3910,26 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3902,15 +3910,26 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        this . calculateMaxDamage ( ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  void  calculateMinDamage ( ) {   
			
		
	
		
			
				
					        int  baseDMG1  =  1 ;   
			
		
	
		
			
				
					        int  baseDMG2  =  1 ;   
			
		
	
		
			
				
					        int  weaponSkill1  =  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponSkill2  =  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponMastery1  =  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponMastery2  =  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  baseDMG1  =  2 ;   
			
		
	
		
			
				
					        int  baseDMG2  =  2 ;   
			
		
	
		
			
				
					        int  weaponSkill1  =  this . skills . containsKey ( "Unarmed Combat" )  & &  this . skills . get ( "Unarmed Combat" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        Item  equippedRight  =  this . charItemManager . getItemFromEquipped ( ItemSlotType . RHELD . ordinal ( ) ) ;   
			
		
	
		
			
				
					        Item  equippedLeft  =  this . charItemManager . getItemFromEquipped ( ItemSlotType . LHELD . ordinal ( ) ) ;   
			
		
	
		
			
				
					        int  weaponSkill2  =  this . skills . containsKey ( "Unarmed Combat" )  & &  this . skills . get ( "Unarmed Combat" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        int  weaponMastery1  =  this . skills . containsKey ( "Unarmed Combat Mastery" )  & &  this . skills . get ( "Unarmed Combat Mastery" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        int  weaponMastery2  =  this . skills . containsKey ( "Unarmed Combat Mastery" )  & &  this . skills . get ( "Unarmed Combat Mastery" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        Item  equippedRight  =  this . charItemManager . getEquipped ( 1 ) ;   
			
		
	
		
			
				
					        Item  equippedLeft  =  this . charItemManager . getEquipped ( 2 ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        int  primary1  =  this . statDexCurrent ;   
			
		
	
		
			
				
					        int  secondary1  =  this . statStrCurrent ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -3919,8 +3938,15 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3919,8 +3938,15 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if ( equippedRight  ! =  null ) {   
			
		
	
		
			
				
					            baseDMG1  =  equippedRight . getItemBase ( ) . getMinDamage ( ) ;   
			
		
	
		
			
				
					            weaponSkill1  =  this . skills . get ( equippedRight . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponMastery1  =  this . skills . get ( equippedRight . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponSkill1  =  this . skills . containsKey ( equippedRight . getItemBase ( ) . getSkillRequired ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedRight . getItemBase ( ) . getSkillRequired ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedRight . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            weaponMastery1  =  this . skills . containsKey ( equippedRight . getItemBase ( ) . getMastery ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedRight . getItemBase ( ) . getMastery ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedRight . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  0 ;   
			
		
	
		
			
				
					            if ( equippedRight . getItemBase ( ) . isStrBased ( ) )  {   
			
		
	
		
			
				
					                primary1  =  this . statStrCurrent ;   
			
		
	
		
			
				
					                secondary1  =  this . statDexCurrent ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -3928,8 +3954,15 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3928,8 +3954,15 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        if ( equippedLeft  ! =  null ) {   
			
		
	
		
			
				
					            baseDMG2  =  equippedLeft . getItemBase ( ) . getMinDamage ( ) ;   
			
		
	
		
			
				
					            weaponSkill2  =  this . skills . get ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponMastery2  =  this . skills . get ( equippedLeft . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponSkill2  =  this . skills . containsKey ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            weaponMastery2  =  this . skills . containsKey ( equippedLeft . getItemBase ( ) . getMastery ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedLeft . getItemBase ( ) . getMastery ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedLeft . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  0 ;   
			
		
	
		
			
				
					            if ( equippedLeft . getItemBase ( ) . isStrBased ( ) )  {   
			
		
	
		
			
				
					                primary2  =  this . statStrCurrent ;   
			
		
	
		
			
				
					                secondary2  =  this . statDexCurrent ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -3952,12 +3985,23 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3952,12 +3985,23 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        this . minDamageHandTwo  =  min2 ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  void  calculateMaxDamage ( )  {   
			
		
	
		
			
				
					        int  baseDMG1  =  1 ;   
			
		
	
		
			
				
					        int  baseDMG2  =  1 ;   
			
		
	
		
			
				
					        int  weaponSkill1  =  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponSkill2  =  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponMastery1  =  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  weaponMastery2  =  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					        int  baseDMG1  =  8 ;   
			
		
	
		
			
				
					        int  baseDMG2  =  8 ;   
			
		
	
		
			
				
					        int  weaponSkill1  =  this . skills . containsKey ( "Unarmed Combat" )  & &  this . skills . get ( "Unarmed Combat" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        int  weaponSkill2  =  this . skills . containsKey ( "Unarmed Combat" )  & &  this . skills . get ( "Unarmed Combat" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        int  weaponMastery1  =  this . skills . containsKey ( "Unarmed Combat Mastery" )  & &  this . skills . get ( "Unarmed Combat Mastery" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        int  weaponMastery2  =  this . skills . containsKey ( "Unarmed Combat Mastery" )  & &  this . skills . get ( "Unarmed Combat Mastery" )  ! =  null   
			
		
	
		
			
				
					                ?  this . skills . get ( "Unarmed Combat Mastery" ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                :  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        Item  equippedRight  =  this . charItemManager . getItemFromEquipped ( ItemSlotType . RHELD . ordinal ( ) ) ;   
			
		
	
		
			
				
					        Item  equippedLeft  =  this . charItemManager . getItemFromEquipped ( ItemSlotType . LHELD . ordinal ( ) ) ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -3969,8 +4013,15 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3969,8 +4013,15 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( equippedRight  ! =  null )  {   
			
		
	
		
			
				
					            baseDMG1  =  equippedRight . getItemBase ( ) . getMaxDamage ( ) ;   
			
		
	
		
			
				
					            weaponSkill1  =  this . skills . get ( equippedRight . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponMastery1  =  this . skills . get ( equippedRight . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponSkill1  =  this . skills . containsKey ( equippedRight . getItemBase ( ) . getSkillRequired ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedRight . getItemBase ( ) . getSkillRequired ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedRight . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  1 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            weaponMastery1  =  this . skills . containsKey ( equippedRight . getItemBase ( ) . getMastery ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedRight . getItemBase ( ) . getMastery ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedRight . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  1 ;   
			
		
	
		
			
				
					            if  ( equippedRight . getItemBase ( ) . isStrBased ( ) )  {   
			
		
	
		
			
				
					                primary1  =  this . statStrCurrent ;   
			
		
	
		
			
				
					                secondary1  =  this . statDexCurrent ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -3979,8 +4030,15 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3979,8 +4030,15 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( equippedLeft  ! =  null )  {   
			
		
	
		
			
				
					            baseDMG2  =  equippedLeft . getItemBase ( ) . getMaxDamage ( ) ;   
			
		
	
		
			
				
					            weaponSkill2  =  this . skills . get ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponMastery2  =  this . skills . get ( equippedLeft . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
					            weaponSkill2  =  this . skills . containsKey ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedLeft . getItemBase ( ) . getSkillRequired ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  1 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            weaponMastery2  =  this . skills . containsKey ( equippedLeft . getItemBase ( ) . getMastery ( ) )   
			
		
	
		
			
				
					                    & &  this . skills . get ( equippedLeft . getItemBase ( ) . getMastery ( ) )  ! =  null   
			
		
	
		
			
				
					                    ?  this . skills . get ( equippedLeft . getItemBase ( ) . getMastery ( ) ) . getTotalSkillPercet ( )   
			
		
	
		
			
				
					                    :  1 ;   
			
		
	
		
			
				
					            if  ( equippedLeft . getItemBase ( ) . isStrBased ( ) )  {   
			
		
	
		
			
				
					                primary2  =  this . statStrCurrent ;   
			
		
	
		
			
				
					                secondary2  =  this . statDexCurrent ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -4296,15 +4354,15 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4296,15 +4354,15 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        // set damages
   
			
		
	
		
			
				
					        if  ( mainHand )  {   
			
		
	
		
			
				
					            this . minDamageHandOne  =  ( int )  minDamage ;   
			
		
	
		
			
				
					            this . maxDamageHandOne  =  ( int )  maxDamage ;   
			
		
	
		
			
				
					            this . maxDamageHandOne  =  ( int )  maxDamage  +  1  ;   
			
		
	
		
			
				
					            this . speedHandOne  =  speed ;   
			
		
	
		
			
				
					        }  else  {   
			
		
	
		
			
				
					            this . minDamageHandTwo  =  ( int )  minDamage ;   
			
		
	
		
			
				
					            this . maxDamageHandTwo  =  ( int )  maxDamage ;   
			
		
	
		
			
				
					            this . maxDamageHandTwo  =  ( int )  maxDamage  +  1  ;   
			
		
	
		
			
				
					            this . speedHandTwo  =  speed ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //this.calculateATR();
   
			
		
	
		
			
				
					        this . calculateATR ( ) ;   
			
		
	
		
			
				
					        //this.calculateDamage();
   
			
		
	
		
			
				
					        //this.calculateSpeed();
   
			
		
	
		
			
				
					    }