|  |  | @ -57,6 +57,8 @@ public final class Bane { | 
			
		
	
		
		
			
				
					
					|  |  |  |     // Internal cache for banes
 |  |  |  |     // Internal cache for banes
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private ActivateBaneJob activateBaneJob; |  |  |  |     private ActivateBaneJob activateBaneJob; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public ArrayList<PlayerCharacter> affected_players; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     /** |  |  |  |     /** | 
			
		
	
		
		
			
				
					
					|  |  |  |      * ResultSet Constructor |  |  |  |      * ResultSet Constructor | 
			
		
	
		
		
			
				
					
					|  |  |  |      */ |  |  |  |      */ | 
			
		
	
	
		
		
			
				
					|  |  | @ -694,6 +696,9 @@ public final class Bane { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 toUnprotect.setProtectionState(ProtectionState.NONE); |  |  |  |                 toUnprotect.setProtectionState(ProtectionState.NONE); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         for(PlayerCharacter affected : this.affected_players) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             affected.ZergMultiplier = 1.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public boolean isErrant() { |  |  |  |     public boolean isErrant() { | 
			
		
	
	
		
		
			
				
					|  |  | @ -736,6 +741,8 @@ public final class Bane { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(city == null) |  |  |  |         if(city == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(this.affected_players == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.affected_players = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         city.onEnter(); |  |  |  |         city.onEnter(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         ArrayList<Integer> attackers = new ArrayList<>(); |  |  |  |         ArrayList<Integer> attackers = new ArrayList<>(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -779,18 +786,24 @@ public final class Bane { | 
			
		
	
		
		
			
				
					
					|  |  |  |         float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize); |  |  |  |         float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize); | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(int uuid : attackers){ |  |  |  |         for(int uuid : attackers){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); |  |  |  |             PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
 |  |  |  |             if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 player.ZergMultiplier = attackerMultiplier; |  |  |  |                 player.ZergMultiplier = attackerMultiplier; | 
			
		
	
		
		
			
				
					
					|  |  |  |             else |  |  |  |                 this.affected_players.add(player); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 player.ZergMultiplier = 1.0f; |  |  |  |                 player.ZergMultiplier = 1.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.affected_players.add(player); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(int uuid : defenders){ |  |  |  |         for(int uuid : defenders){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); |  |  |  |             PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
 |  |  |  |             if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 player.ZergMultiplier = defenderMultiplier; |  |  |  |                 player.ZergMultiplier = attackerMultiplier; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             else |  |  |  |                 this.affected_players.add(player); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 player.ZergMultiplier = 1.0f; |  |  |  |                 player.ZergMultiplier = 1.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.affected_players.add(player); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | 
 |