|  |  | @ -52,6 +52,10 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         Vector3fImmutable localCoords; |  |  |  |         Vector3fImmutable localCoords; | 
			
		
	
		
		
			
				
					
					|  |  |  |         ArrayList<Guild> subGuildList; |  |  |  |         ArrayList<Guild> subGuildList; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         Logger.info("Destroy city routing started"); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         try { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             // Member variable assignment
 |  |  |  |             // Member variable assignment
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             cityZone = city.getParent(); |  |  |  |             cityZone = city.getParent(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -150,6 +154,9 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |             // Refresh the city for map requests
 |  |  |  |             // Refresh the city for map requests
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             City.lastCityUpdate = System.currentTimeMillis(); |  |  |  |             City.lastCityUpdate = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             Logger.error(e); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Zone and city should vanish upon next reboot
 |  |  |  |         // Zone and city should vanish upon next reboot
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // if the codebase reaches here.
 |  |  |  |         // if the codebase reaches here.
 | 
			
		
	
	
		
		
			
				
					|  |  | 
 |