|  |  |  | @ -334,6 +334,10 @@ public class CombatUtilities {@@ -334,6 +334,10 @@ public class CombatUtilities { | 
			
		
	
		
			
				
					|  |  |  |  | 		//set default values
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					|  |  |  |  | 			float min = 40; | 
			
		
	
		
			
				
					|  |  |  |  | 			float max = 60; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.getLevel() == 85){ | 
			
		
	
		
			
				
					|  |  |  |  | 			min = agent.getMinDamageHandOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 			max = agent.getMaxDamageHandOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 			float range; | 
			
		
	
		
			
				
					|  |  |  |  | 			float damage; | 
			
		
	
		
			
				
					|  |  |  |  | 			float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
			
		
	
	
		
			
				
					|  |  |  | @ -376,10 +380,12 @@ public class CombatUtilities {@@ -376,10 +380,12 @@ public class CombatUtilities { | 
			
		
	
		
			
				
					|  |  |  |  | 			if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 				return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		else { | 
			
		
	
		
			
				
					|  |  |  |  | 		else{ | 
			
		
	
		
			
				
					|  |  |  |  | 			//damage calc for regular mob
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					|  |  |  |  | 			if(agent.getLevel() > 85) { | 
			
		
	
		
			
				
					|  |  |  |  | 				min = agent.getMobBase().getDamageMin(); | 
			
		
	
		
			
				
					|  |  |  |  | 				max = agent.getMobBase().getMaxDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
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					|  |  |  |  | 			DamageType dt = DamageType.Crush; | 
			
		
	
		
			
				
					|  |  |  |  | 			if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){ | 
			
		
	
	
		
			
				
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