|  |  | @ -26,6 +26,7 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             hotzoneMob.killCharacter("Hotzone Over"); |  |  |  |             hotzoneMob.killCharacter("Hotzone Over"); | 
			
		
	
		
		
			
				
					
					|  |  |  |             hotzoneMob.despawn(); |  |  |  |             hotzoneMob.despawn(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             hotzoneMob.spawnTime = 1000000000; |  |  |  |             hotzoneMob.spawnTime = 1000000000; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             DbManager.MobQueries.DELETE_MOB( hotzoneMob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         Random random = new Random(); |  |  |  |         Random random = new Random(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         Zone newHotzone = null; |  |  |  |         Zone newHotzone = null; | 
			
		
	
	
		
		
			
				
					|  |  | @ -75,13 +76,13 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void GenerateHotzoneEpicLoot(Mob mob){ |  |  |  |     public static void GenerateHotzoneEpicLoot(Mob mob) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         mob.getCharItemManager().clearInventory(); |  |  |  |         mob.getCharItemManager().clearInventory(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         Random random = new Random(); |  |  |  |         Random random = new Random(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int roll = random.nextInt(100); |  |  |  |         int roll = random.nextInt(100); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int itemId; |  |  |  |         int itemId; | 
			
		
	
		
		
			
				
					
					|  |  |  |         ItemBase runeBase; |  |  |  |         ItemBase runeBase; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(roll >= 90){ |  |  |  |         if (roll >= 90) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //35 or 40
 |  |  |  |             //35 or 40
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_high.size() + 1); |  |  |  |             roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_high.size() + 1); | 
			
		
	
		
		
			
				
					
					|  |  |  |             itemId = HellgateManager.static_rune_ids_high.get(0); |  |  |  |             itemId = HellgateManager.static_rune_ids_high.get(0); | 
			
		
	
	
		
		
			
				
					|  |  | @ -97,7 +98,7 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (rune != null) |  |  |  |                 if (rune != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); |  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else if (roll >= 76 && roll <= 89){ |  |  |  |         } else if (roll >= 50 && roll <= 89) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //30,35 or 40
 |  |  |  |             //30,35 or 40
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_mid.size() + 1); |  |  |  |             roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_mid.size() + 1); | 
			
		
	
		
		
			
				
					
					|  |  |  |             itemId = HellgateManager.static_rune_ids_mid.get(0); |  |  |  |             itemId = HellgateManager.static_rune_ids_mid.get(0); | 
			
		
	
	
		
		
			
				
					|  |  | @ -113,7 +114,7 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (rune != null) |  |  |  |                 if (rune != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); |  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else{ |  |  |  |         } else { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //5-30
 |  |  |  |             //5-30
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_low.size() + 1); |  |  |  |             roll = ThreadLocalRandom.current().nextInt(HellgateManager.static_rune_ids_low.size() + 1); | 
			
		
	
		
		
			
				
					
					|  |  |  |             itemId = HellgateManager.static_rune_ids_low.get(0); |  |  |  |             itemId = HellgateManager.static_rune_ids_low.get(0); | 
			
		
	
	
		
		
			
				
					|  |  | @ -130,10 +131,9 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); |  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(roll >= 95){ |  |  |  |         roll = ThreadLocalRandom.current().nextInt(1, 101); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (roll >= 95) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //glass
 |  |  |  |             //glass
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int glassRoll = ThreadLocalRandom.current().nextInt(1,101); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(glassRoll < 5){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             int glassID = LootManager.rollRandomItem(126); |  |  |  |             int glassID = LootManager.rollRandomItem(126); | 
			
		
	
		
		
			
				
					
					|  |  |  |             ItemBase glassItem = ItemBase.getItemBase(glassID); |  |  |  |             ItemBase glassItem = ItemBase.getItemBase(glassID); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (glassItem != null) { |  |  |  |             if (glassItem != null) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -143,8 +143,22 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.getCharItemManager().addItemToInventory(glass); |  |  |  |                     mob.getCharItemManager().addItemToInventory(glass); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         roll = ThreadLocalRandom.current().nextInt(1, 101); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (roll >= 95) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //r8 banescroll
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int baneID = 910018; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             ItemBase baneItem = ItemBase.getItemBase(baneID); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (baneItem != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 MobLoot bane = new MobLoot(mob, baneItem, true); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if (bane != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     mob.getCharItemManager().addItemToInventory(bane); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         roll = ThreadLocalRandom.current().nextInt(1, 101); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (roll >= 95) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //guard captain
 |  |  |  |             //guard captain
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             roll = ThreadLocalRandom.current().nextInt(LootManager.racial_guard_uuids.size() + 1); |  |  |  |             roll = ThreadLocalRandom.current().nextInt(LootManager.racial_guard_uuids.size() + 1); | 
			
		
	
		
		
			
				
					
					|  |  |  |             itemId = LootManager.racial_guard_uuids.get(0); |  |  |  |             itemId = LootManager.racial_guard_uuids.get(0); | 
			
		
	
	
		
		
			
				
					|  |  | @ -161,6 +175,7 @@ public class HotzoneManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); |  |  |  |                     mob.getCharItemManager().addItemToInventory(rune); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void ClearHotzone(){ |  |  |  |     public static void ClearHotzone(){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         ZoneManager.hotZone = null; |  |  |  |         ZoneManager.hotZone = null; | 
			
		
	
	
		
		
			
				
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