@ -4,7 +4,10 @@ import engine.Enum;
				@@ -4,7 +4,10 @@ import engine.Enum;
					 
			
		
	
		
			
				
					import  engine.Enum.DispatchChannel ;  
			
		
	
		
			
				
					import  engine.InterestManagement.WorldGrid ;  
			
		
	
		
			
				
					import  engine.exception.MsgSendException ;  
			
		
	
		
			
				
					import  engine.gameManager.* ;  
			
		
	
		
			
				
					import  engine.gameManager.BuildingManager ;  
			
		
	
		
			
				
					import  engine.gameManager.DbManager ;  
			
		
	
		
			
				
					import  engine.gameManager.NPCManager ;  
			
		
	
		
			
				
					import  engine.gameManager.SessionManager ;  
			
		
	
		
			
				
					import  engine.math.Vector3fImmutable ;  
			
		
	
		
			
				
					import  engine.net.Dispatch ;  
			
		
	
		
			
				
					import  engine.net.DispatchMessage ;  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -152,17 +155,23 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
				@@ -152,17 +155,23 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        //   toCreate.despawn();
   
			
		
	
		
			
				
					                        if  ( toCreate  ! =  null )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                            toCreate . setSpawnTime ( 10 ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                            Building  building  =  BuildingManager . getBuilding ( ( ( MinionTrainingMessage )  baseMsg ) . getBuildingID ( ) ) ;   
			
		
	
		
			
				
					                            int  slot  =  ( ( NPC )  toCreate . npcOwner ) . getSiegeMinionMap ( ) . get ( toCreate ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                            Vector3fImmutable  slotLocation ;   
			
		
	
		
			
				
					                            toCreate . building  =  building ;   
			
		
	
		
			
				
					                            toCreate . parentZone  =  zone ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                            BuildingLocation  buildingLocation  =  BuildingManager . _slotLocations . get ( building . meshUUID ) . get ( slot ) ;   
			
		
	
		
			
				
					                            slotLocation  =  building . getLoc ( ) . add ( buildingLocation . getLocation ( ) ) ;   
			
		
	
		
			
				
					                            toCreate . setBindLoc ( slotLocation ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                            zone . zoneMobSet . add ( toCreate ) ;   
			
		
	
		
			
				
					                            MovementManager . translocate ( toCreate ,  toCreate . getBindLoc ( ) ,  toCreate . npcOwner . region ) ;   
			
		
	
		
			
				
					                            toCreate . setLoc ( toCreate . getBindLoc ( ) ) ;   
			
		
	
		
			
				
					                            //MovementManager.translocate(toCreate, toCreate.getBindLoc(), toCreate.npcOwner.region);
   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                    }