|  |  |  | @ -358,13 +358,22 @@ public class PlayerCombatStats {@@ -358,13 +358,22 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
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					|  |  |  |  |         float stanceValue = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |         float atrEnchants = 0; | 
			
		
	
		
			
				
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					|  |  |  |  |         float healerDefStance = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |         for(String effID : this.owner.effects.keySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (effID.contains("Stance")) { | 
			
		
	
		
			
				
					|  |  |  |  |                 Effect effect = this.owner.effects.get(effID); | 
			
		
	
		
			
				
					|  |  |  |  |                 EffectsBase eb = effect.getEffectsBase(); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(eb.getIDString().equals("STC-H-DA")) | 
			
		
	
		
			
				
					|  |  |  |  |                 if(eb.getIDString().equals("STC-H-DA")){ | 
			
		
	
		
			
				
					|  |  |  |  |                     for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (mod.modType.equals(Enum.ModType.OCV)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             float percent = mod.getPercentMod(); | 
			
		
	
		
			
				
					|  |  |  |  |                             int trains = this.owner.effects.get(effID).getTrains(); | 
			
		
	
		
			
				
					|  |  |  |  |                             float modValue = percent + (trains * mod.getRamp()); | 
			
		
	
		
			
				
					|  |  |  |  |                             healerDefStance += modValue * 0.01f; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (mod.modType.equals(Enum.ModType.OCV)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         float percent = mod.getPercentMod(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -432,6 +441,7 @@ public class PlayerCombatStats {@@ -432,6 +441,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             if(stanceValue > 0.0f){ | 
			
		
	
		
			
				
					|  |  |  |  |                 modifier -= (stanceValue); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             modifier -= healerDefStance; | 
			
		
	
		
			
				
					|  |  |  |  |             atr *= modifier; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |             atr = (float) Math.round(atr); | 
			
		
	
	
		
			
				
					|  |  |  | @ -982,12 +992,22 @@ public class PlayerCombatStats {@@ -982,12 +992,22 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         float stanceMod = 1.0f; | 
			
		
	
		
			
				
					|  |  |  |  |         float atrBuffs = 0.0f; | 
			
		
	
		
			
				
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					|  |  |  |  |         float healerDefStance = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |         for(String effID : pc.effects.keySet()) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (effID.contains("Stance")) { | 
			
		
	
		
			
				
					|  |  |  |  |                 Effect effect = pc.effects.get(effID); | 
			
		
	
		
			
				
					|  |  |  |  |                 EffectsBase eb = effect.getEffectsBase(); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(eb.getIDString().equals("STC-H-DA")) | 
			
		
	
		
			
				
					|  |  |  |  |                 if(eb.getIDString().equals("STC-H-DA")){ | 
			
		
	
		
			
				
					|  |  |  |  |                     for (AbstractEffectModifier mod : pc.effects.get(effID).getEffectModifiers()) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (mod.modType.equals(Enum.ModType.OCV)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             float percent = mod.getPercentMod(); | 
			
		
	
		
			
				
					|  |  |  |  |                             int trains = pc.effects.get(effID).getTrains(); | 
			
		
	
		
			
				
					|  |  |  |  |                             float modValue = percent + (trains * mod.getRamp()); | 
			
		
	
		
			
				
					|  |  |  |  |                             healerDefStance += modValue * 0.01f; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 for (AbstractEffectModifier mod : pc.effects.get(effID).getEffectModifiers()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (mod.modType.equals(Enum.ModType.OCV)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         float percent = mod.getPercentMod(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1015,7 +1035,7 @@ public class PlayerCombatStats {@@ -1015,7 +1035,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         atr *= precise; | 
			
		
	
		
			
				
					|  |  |  |  |         atr += atrBuffs; | 
			
		
	
		
			
				
					|  |  |  |  |         if(pc.bonuses != null) | 
			
		
	
		
			
				
					|  |  |  |  |             atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1)); | 
			
		
	
		
			
				
					|  |  |  |  |             atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance); | 
			
		
	
		
			
				
					|  |  |  |  |         atr *= stanceMod; | 
			
		
	
		
			
				
					|  |  |  |  |         return atr; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
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