|  |  |  | @ -7,6 +7,7 @@ import org.pmw.tinylog.Logger;@@ -7,6 +7,7 @@ import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.HashMap; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ConcurrentHashMap; | 
			
		
	
		
			
				
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					|  |  |  |  | public class PlayerCombatStats { | 
			
		
	
		
			
				
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					|  |  |  | @ -534,10 +535,10 @@ public class PlayerCombatStats {@@ -534,10 +535,10 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             masteryName = weapon.getItemBase().getMastery(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(this.owner.skills.containsKey(skillName)) | 
			
		
	
		
			
				
					|  |  |  |  |             weaponSkill = this.owner.skills.get(skillName).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  |             weaponSkill = this.owner.skills.get(skillName).getSkillPercentFromTrains();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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					|  |  |  |  |         if(this.owner.skills.containsKey(masteryName)) | 
			
		
	
		
			
				
					|  |  |  |  |             masterySkill = this.owner.skills.get(masteryName).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  |             masterySkill = this.owner.skills.get(masteryName).getSkillPercentFromTrains();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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					|  |  |  |  |         float dexterity = getDexAfterPenalty(this.owner); | 
			
		
	
		
			
				
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					|  |  |  | @ -578,7 +579,7 @@ public class PlayerCombatStats {@@ -578,7 +579,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         //Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
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					|  |  |  |  |         // + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
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					|  |  |  |  |         float defense = (1 + armorSkill/ 50) * armorDefense; | 
			
		
	
		
			
				
					|  |  |  |  |         float defense = (1 + armorSkill / 50) * armorDefense; | 
			
		
	
		
			
				
					|  |  |  |  |         defense += (1 + blockSkill / 100) * shieldDefense; | 
			
		
	
		
			
				
					|  |  |  |  |         defense += (weaponSkill / 2); | 
			
		
	
		
			
				
					|  |  |  |  |         defense += (masterySkill / 2); | 
			
		
	
	
		
			
				
					|  |  |  | @ -586,7 +587,9 @@ public class PlayerCombatStats {@@ -586,7 +587,9 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         defense += flatBonuses; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= luckyRune; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= stanceMod; | 
			
		
	
		
			
				
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					|  |  |  |  |         defense = Math.round(defense); | 
			
		
	
		
			
				
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					|  |  |  |  |         this.defense = (int) defense; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -664,7 +667,7 @@ public class PlayerCombatStats {@@ -664,7 +667,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType)); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         float modifiedAmount = Math.round(modAmount); | 
			
		
	
		
			
				
					|  |  |  |  |         float modifiedAmount = (float) Math.round(modAmount); | 
			
		
	
		
			
				
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					|  |  |  |  |         return modifiedAmount; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
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