|  |  |  | @ -159,7 +159,8 @@ public enum CombatManager {@@ -159,7 +159,8 @@ public enum CombatManager { | 
			
		
	
		
			
				
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					|  |  |  |  |             attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
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					|  |  |  |  |             if (attackRange > 15 && attacker.isMoving()) { | 
			
		
	
		
			
				
					|  |  |  |  |             float distance = target.loc.distance(attacker.loc); | 
			
		
	
		
			
				
					|  |  |  |  |             if (attackRange > 25 && attacker.isMoving()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //cannot shoot bow while moving;
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					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
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