|  |  | @ -93,8 +93,14 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "LOOT": |  |  |  |                     case "LOOT": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier); |  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (inHotzone) { |  |  |  |                         if (inHotzone && mob.level < 80) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                             GenerateHotzoneLootDrop(mob,bse,multiplier); |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 GenerateHotzoneLootDrop(mob, bse, multiplier); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             RollForGlass(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(mob.level > 80){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             RollForGlass(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "ITEM": |  |  |  |                     case "ITEM": | 
			
		
	
	
		
		
			
				
					|  |  | @ -166,6 +172,9 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outItem; |  |  |  |             return outItem; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static int TableRoll(int mobLevel){ |  |  |  |     private static int TableRoll(int mobLevel){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(mobLevel > 65){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mobLevel = 65; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         int max = (int)(4.882 * mobLevel + 121.0); |  |  |  |         int max = (int)(4.882 * mobLevel + 121.0); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(max > 320){ |  |  |  |         if(max > 320){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             max = 320; |  |  |  |             max = 320; | 
			
		
	
	
		
		
			
				
					|  |  | @ -190,23 +199,33 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ |  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(101); |  |  |  |         try{ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         if (chanceRoll > bse.dropChance) { |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //early exit, failed to hit minimum chance roll
 |  |  |  |             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //iterate the booty tables and add items to mob inventory
 |  |  |  |         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (toAdd != null) { |  |  |  |         if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 toAdd.setIsID(true); |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.getCharItemManager().addItemToInventory(toAdd); |  |  |  |             mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         catch(Exception e){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //TODO chase down loot generation error, affects roughly 2% of drops
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int i = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (generalItemTables.containsKey(bse.lootTable + 1)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             int lootTableID = bse.lootTable + 1; |  |  |  |             int lootTableID = bse.lootTable + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob); |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (toAdd != null) { |  |  |  |             if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -215,7 +234,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.getCharItemManager().addItemToInventory(toAdd); |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void RollForGlass(Mob mob){ |  |  |  |     public static void RollForGlass(Mob mob){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (ThreadLocalRandom.current().nextInt(101) > 99) { |  |  |  |         if (ThreadLocalRandom.current().nextInt(101) > 99) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             int roll2 = TableRoll(mob.level); |  |  |  |             int roll2 = TableRoll(mob.level); | 
			
		
	
	
		
		
			
				
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