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					@ -149,8 +149,6 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public HeightMap(Zone zone) { | 
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					    public HeightMap(Zone zone) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -169,7 +167,6 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					        this.fullExtentsX = halfExtentsX * 2; | 
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					        this.fullExtentsX = halfExtentsX * 2; | 
				
			
			
		
	
		
		
			
				
					
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					        this.fullExtentsY = halfExtentsY * 2; | 
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					        this.fullExtentsY = halfExtentsY * 2; | 
				
			
			
		
	
		
		
			
				
					
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					        // We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
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					        // We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
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					        this.heightmapImage = null; | 
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					        this.heightmapImage = null; | 
				
			
			
		
	
	
		
		
			
				
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					@ -187,8 +184,6 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void GeneratePlayerCityHeightMap() { | 
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					    public static void GeneratePlayerCityHeightMap() { | 
				
			
			
		
	
	
		
		
			
				
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