|  |  |  | @ -484,7 +484,14 @@ public class MobileFSM {@@ -484,7 +484,14 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckToSendMobHome(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.BehaviourType.isAgressive) { | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.isPlayerGuard()) | 
			
		
	
		
			
				
					|  |  |  |  |             { | 
			
		
	
		
			
				
					|  |  |  |  |                 if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     CheckForPlayerGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |                 CheckForAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){ | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
	
		
			
				
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