|  |  | @ -14,6 +14,7 @@ import engine.InterestManagement.WorldGrid; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.*; |  |  |  | import engine.gameManager.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3f; |  |  |  | import engine.math.Vector3f; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.mobileAI.MobHandlers.MobHandler; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.mobileAI.Threads.MobAIThread; |  |  |  | import engine.mobileAI.Threads.MobAIThread; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.mobileAI.utilities.CombatUtilities; |  |  |  | import engine.mobileAI.utilities.CombatUtilities; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.mobileAI.utilities.MovementUtilities; |  |  |  | import engine.mobileAI.utilities.MovementUtilities; | 
			
		
	
	
		
		
			
				
					|  |  | @ -756,7 +757,9 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     HamletGuardLogic(mob); |  |  |  |                     HamletGuardLogic(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 default: |  |  |  |                 default: | 
			
		
	
		
		
			
				
					
					|  |  |  |                     DefaultLogic(mob); |  |  |  |                     //SuperSimpleMobAI.run(mob);
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					|  |  |  |  |  |  |  |                     MobHandler.run(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     //DefaultLogic(mob);
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					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(mob.isAlive()) |  |  |  |             if(mob.isAlive()) | 
			
		
	
	
		
		
			
				
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