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					@ -37,41 +37,15 @@ public class MoveToPointHandler extends AbstractClientMsgHandler { | 
				
			
			
		
	
		
		
			
				
					
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					        Enum.GameObjectType targetType; | 
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					        Enum.GameObjectType targetType; | 
				
			
			
		
	
		
		
			
				
					
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					        targetType = Enum.GameObjectType.values()[msg.getTargetType()]; | 
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					        targetType = Enum.GameObjectType.values()[msg.getTargetType()]; | 
				
			
			
		
	
		
		
			
				
					
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					        switch(targetType){ | 
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					        switch(targetType){ | 
				
			
			
		
	
		
		
			
				
					
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					            case Building: | 
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					            case Building: | 
				
			
			
		
	
		
		
			
				
					
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					                target = BuildingManager.getBuilding(msg.getTargetID()); | 
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					                int i = 1; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                break; | 
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case NPC: | 
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					            case NPC: | 
				
			
			
		
	
		
		
			
				
					
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					                target = NPC.getNPC(msg.getTargetID()); | 
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					                int j = 1; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                break; | 
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(target != null) { | 
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					            switch (target.getObjectType()) { | 
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					                case Building: | 
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					                    target = BuildingManager.getBuilding(msg.getTargetID()); | 
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					                    if (target == null) { | 
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					                        pc.teleport(pc.loc); | 
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					                        msg.setEndCoord(pc.loc); | 
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					                        origin.sendMsg(msg); | 
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					                        return true;// early exit for no building pulled
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					                    } | 
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					                    Building targetBuilding = (Building) target; | 
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					                    if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) { | 
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					                        pc.teleport(pc.loc); | 
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					                        msg.setEndCoord(pc.loc); | 
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					                        origin.sendMsg(msg); | 
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					                        return true;// cannot attack destroyed building or protected building
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					                    } | 
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					                    break; | 
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					                case NPC: | 
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					                    pc.teleport(pc.loc); | 
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					                    msg.setEndCoord(pc.loc); | 
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					                    origin.sendMsg(msg); | 
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					                    return true;//cannot attack anything other than the 3 above
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					            } | 
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					        } | 
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					        MovementManager.movement(msg, pc); | 
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					        MovementManager.movement(msg, pc); | 
				
			
			
		
	
		
		
			
				
					
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					        return true; | 
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					        return true; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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