|  |  |  | @ -376,6 +376,7 @@ public class Contract extends AbstractGameObject {@@ -376,6 +376,7 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |                     bane.setLiveDate_NEW(bane.getLiveDate().plusDays(updateBaneDay)); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             bane.setLiveDate(DbManager.BaneQueries.getLiveDate(bane.getCityUUID())); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (updateBaneTime > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(DbManager.BaneQueries.SET_BANE_TIME_NEW(updateBaneTime,bane.getCityUUID())){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -386,6 +387,7 @@ public class Contract extends AbstractGameObject {@@ -386,6 +387,7 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |                     bane.setLiveDate_NEW(bane.getLiveDate().withHourOfDay(12 + updateBaneTime)); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             bane.setLiveDate(DbManager.BaneQueries.getLiveDate(bane.getCityUUID())); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (updateBaneCap > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(DbManager.BaneQueries.SET_BANE_CAP_NEW(updateBaneCap,bane.getCityUUID())){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -394,6 +396,10 @@ public class Contract extends AbstractGameObject {@@ -394,6 +396,10 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if(bane.timeSet && bane.daySet && bane.capSet){ | 
			
		
	
		
			
				
					|  |  |  |  |             bane.getSiegePhase(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         return vd; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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