|  |  |  | @ -127,15 +127,19 @@ public enum LootManager {@@ -127,15 +127,19 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         float dropRate; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (!mob.getSafeZone()) { | 
			
		
	
		
			
				
					|  |  |  |  |             int baseBound = 100000; | 
			
		
	
		
			
				
					|  |  |  |  |             int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000); | 
			
		
	
		
			
				
					|  |  |  |  |             int totalRange = baseBound + levelPenalty; | 
			
		
	
		
			
				
					|  |  |  |  |             boolean allow = false; | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.level >= 50){ | 
			
		
	
		
			
				
					|  |  |  |  |                 totalRange = baseBound; | 
			
		
	
		
			
				
					|  |  |  |  |                 //totalRange = baseBound;
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					|  |  |  |  |                 allow = true; | 
			
		
	
		
			
				
					|  |  |  |  |             }else{ | 
			
		
	
		
			
				
					|  |  |  |  |                 if((50 - mob.level) < ThreadLocalRandom.current().nextInt(0,101)){ | 
			
		
	
		
			
				
					|  |  |  |  |                     allow = true; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             if(allow) { | 
			
		
	
		
			
				
					|  |  |  |  |                 // Roll within the adjusted range
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					|  |  |  |  |             int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, totalRange + 1); | 
			
		
	
		
			
				
					|  |  |  |  |                 int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100000 + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |                 // Special Case Contract Drop
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					|  |  |  |  |                 if (specialCaseRoll <= 400) { // 0.4% of the range
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					|  |  |  | @ -162,6 +166,7 @@ public enum LootManager {@@ -162,6 +166,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         // Iterate all entries in this bootySet and process accordingly
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					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
	
		
			
				
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