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					@ -1190,15 +1190,17 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (hairStyleID != 0) { | 
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					        if (hairStyleID != 0) { | 
				
			
			
		
	
		
		
			
				
					
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					            // Create Hair
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					            // Create Hair
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					            Item tempHair = new Item(ItemBase.getItemBase(hairStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter, | 
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					            Item hair = new Item(hairStyleID); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    (byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED, | 
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					            hair.ownerID = playerCharacter.getObjectUUID(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    (byte) MBServerStatics.SLOT_HAIRSTYLE, new ArrayList<>(), ""); | 
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					            hair.ownerType = OwnerType.PlayerCharacter; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            hair.containerType = ItemContainerType.EQUIPPED; | 
				
			
			
		
	
		
		
			
				
					
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					            hair.equipSlot = (byte) MBServerStatics.SLOT_HAIRSTYLE; | 
				
			
			
		
	
		
		
			
				
					
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					            Item hair; | 
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					            try { | 
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					            try { | 
				
			
			
		
	
		
		
			
				
					
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					                hair = DbManager.ItemQueries.PERSIST(tempHair); | 
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					                hair = DbManager.ItemQueries.PERSIST(hair); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            } catch (Exception e) { | 
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					            } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
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					                hair = null; | 
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					                hair = null; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -1213,12 +1215,14 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        if (beardStyleID != 0) { | 
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					        if (beardStyleID != 0) { | 
				
			
			
		
	
		
		
			
				
					
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					            // Create Beard
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					            // Create Beard
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					            Item tempBeard = new Item(ItemBase.getItemBase(beardStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter, | 
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					            Item beard = new Item(hairStyleID); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    (byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED, | 
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					            beard.ownerID = playerCharacter.getObjectUUID(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    (byte) MBServerStatics.SLOT_BEARDSTYLE, new ArrayList<>(), ""); | 
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					            beard.ownerType = OwnerType.PlayerCharacter; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            Item beard; | 
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					            beard.containerType = ItemContainerType.EQUIPPED; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            beard.equipSlot = (byte) MBServerStatics.SLOT_BEARDSTYLE; | 
				
			
			
		
	
		
		
			
				
					
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					            try { | 
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					            try { | 
				
			
			
		
	
		
		
			
				
					
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					                beard = DbManager.ItemQueries.PERSIST(tempBeard); | 
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					                beard = DbManager.ItemQueries.PERSIST(beard); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            } catch (Exception e) { | 
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					            } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
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					                beard = null; | 
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					                beard = null; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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