|  |  |  | @ -100,7 +100,7 @@ public enum LootManager {@@ -100,7 +100,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         boolean hotzoneWasRan = false; | 
			
		
	
		
			
				
					|  |  |  |  |         float dropRate = LootManager.NORMAL_DROP_RATE; | 
			
		
	
		
			
				
					|  |  |  |  |         float dropRate = 1.0f; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |             GenerateEquipmentDrop(mob); | 
			
		
	
	
		
			
				
					|  |  |  | @ -116,10 +116,11 @@ public enum LootManager {@@ -116,10 +116,11 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (mob.getSafeZone() == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         dropRate = LootManager.NORMAL_DROP_RATE; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (inHotzone == true) | 
			
		
	
		
			
				
					|  |  |  |  |                         dropRate = LootManager.HOTZONE_DROP_RATE; | 
			
		
	
		
			
				
					|  |  |  |  |                     else | 
			
		
	
		
			
				
					|  |  |  |  |                         dropRate = LootManager.NORMAL_DROP_RATE; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.genTable, false);  //generate normal loot drop
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |