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					@ -5,14 +5,17 @@ import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Quaternion; | 
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					import engine.math.Quaternion; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3f; | 
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.mobileAI.MobAI; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.Dispatch; | 
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					import engine.net.Dispatch; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.DispatchMessage; | 
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.PetMsg; | 
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					import engine.net.client.msg.PetMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.*; | 
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					import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.EffectsBase; | 
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					import engine.powers.EffectsBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.PowersBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.RuneSkillAdjustEntry; | 
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					import engine.powers.RuneSkillAdjustEntry; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import javax.smartcardio.ATR; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ThreadLocalRandom; | 
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					import java.util.concurrent.ThreadLocalRandom; | 
				
			
			
		
	
	
		
		
			
				
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					@ -274,6 +277,91 @@ public enum NPCManager { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void setDamageAndSpeedForGuard(Mob guard){ | 
				
			
			
		
	
		
		
			
				
					
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					        //handle stance for guard mob
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					        String stancePowerName = ""; | 
				
			
			
		
	
		
		
			
				
					
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					        if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){ | 
				
			
			
		
	
		
		
			
				
					
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					            //apply rogue offensive stance
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					            stancePowerName = "STC-R-O"; | 
				
			
			
		
	
		
		
			
				
					
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					        }else { | 
				
			
			
		
	
		
		
			
				
					
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					            Integer contractID; | 
				
			
			
		
	
		
		
			
				
					
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					            if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) { | 
				
			
			
		
	
		
		
			
				
					
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					                contractID = guard.guardCaptain.contract.getContractID(); | 
				
			
			
		
	
		
		
			
				
					
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					            } else{ | 
				
			
			
		
	
		
		
			
				
					
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					                contractID = guard.contract.getContractID(); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){ | 
				
			
			
		
	
		
		
			
				
					
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					                //apply mage offensive Stance
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					                stancePowerName = "STC-M-O"; | 
				
			
			
		
	
		
		
			
				
					
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					            } else{ | 
				
			
			
		
	
		
		
			
				
					
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					                //apply fighter offensive stance
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					                stancePowerName = "STC-F-O"; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        int stancePowerRank = MobAI.getGuardPowerRank(guard); | 
				
			
			
		
	
		
		
			
				
					
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					        PowersBase stancePower = PowersManager.getPowerByIDString(stancePowerName); | 
				
			
			
		
	
		
		
			
				
					
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					        PowersManager.useMobPower(guard,guard,stancePower,stancePowerRank); | 
				
			
			
		
	
		
		
			
				
					
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					        if(guard.equip == null) { | 
				
			
			
		
	
		
		
			
				
					
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					            guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); | 
				
			
			
		
	
		
		
			
				
					
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					            guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax()); | 
				
			
			
		
	
		
		
			
				
					
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					            guard.speedHandOne = 30.0f; | 
				
			
			
		
	
		
		
			
				
					
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					        }else{ | 
				
			
			
		
	
		
		
			
				
					
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					            if(guard.equip.containsKey(1)){ | 
				
			
			
		
	
		
		
			
				
					
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					                //has main hand weapon
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					                ItemBase weapon = guard.equip.get(1).getItemBase(); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage()); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage()); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.speedHandOne = weapon.getSpeed(); | 
				
			
			
		
	
		
		
			
				
					
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					            } else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){ | 
				
			
			
		
	
		
		
			
				
					
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					                //has off hand weapon
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					                ItemBase weapon = guard.equip.get(2).getItemBase(); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.minDamageHandTwo = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage()); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.maxDamageHandTwo = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage()); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.speedHandTwo = weapon.getSpeed(); | 
				
			
			
		
	
		
		
			
				
					
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					            } else { | 
				
			
			
		
	
		
		
			
				
					
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					                guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax()); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.speedHandOne = 30.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void setDefenseForGuard(Mob guard){ | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void setAttackRatingForGuard(Mob guard){ | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void setMaxHealthForGuard(Mob guard){ | 
				
			
			
		
	
		
		
			
				
					
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					        //values derived fom reading memory address for health on client when selecting player guards
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					        switch(guard.getRank()){ | 
				
			
			
		
	
		
		
			
				
					
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					            default: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax = 750; //rank 1
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 2: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax =  2082; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 3: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax =  2740; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 4: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax =  3414; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 5: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax =  4080; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 6: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax =  4746; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case 7: | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax =  5412; | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void applyMobbaseEffects(Mob mob) { | 
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					    public static void applyMobbaseEffects(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
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					        EffectsBase effectsBase; | 
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					        EffectsBase effectsBase; | 
				
			
			
		
	
		
		
			
				
					
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					        for (MobBaseEffects mbe : mob.mobBase.effectsList) { | 
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					        for (MobBaseEffects mbe : mob.mobBase.effectsList) { | 
				
			
			
		
	
	
		
		
			
				
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