|  |  | @ -727,7 +727,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return ib.getDefense(); |  |  |  |             return ib.getDefense(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float def = ib.getDefense(); |  |  |  |         float def = (1 + armorSkill.getModifiedAmount() / 50f) * ib.getDefense(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //apply item defense bonuses
 |  |  |  |         //apply item defense bonuses
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					|  |  |  |         if (armor != null) { |  |  |  |         if (armor != null) { | 
			
		
	
		
		
			
				
					
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					|  |  | @ -743,8 +743,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //def += armor.getBonus(ModType.DR, SourceType.None);
 |  |  |  |             //def += armor.getBonus(ModType.DR, SourceType.None);
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					|  |  |  |             //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
 |  |  |  |             //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
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					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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 |  |  |  |         return def; | 
			
				
				
			
		
	
		
		
			
				
					
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					|  |  |  |         return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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