|  |  |  | @ -53,11 +53,12 @@ public class DestroyCityThread implements Runnable {@@ -53,11 +53,12 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
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					|  |  |  |  |         // Member variable assignment
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             cityZone = city.getParent(); | 
			
		
	
		
			
				
					|  |  |  |  |             newParent = cityZone.parent; | 
			
		
	
		
			
				
					|  |  |  |  |             formerGuild = city.getTOL().getGuild(); | 
			
		
	
		
			
				
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					|  |  |  |  |         // Former guild loses it's tree!
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					|  |  |  |  |             // Former guild loses tree!
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					|  |  |  |  |             if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { | 
			
		
	
		
			
				
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					|  |  |  | @ -83,8 +84,6 @@ public class DestroyCityThread implements Runnable {@@ -83,8 +84,6 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |         Building tol = null; | 
			
		
	
		
			
				
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					|  |  |  |  |             // Build list of buildings within this parent zone
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					|  |  |  |  |             for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -100,13 +99,6 @@ public class DestroyCityThread implements Runnable {@@ -100,13 +99,6 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
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					|  |  |  |  |             // TOL is processed after all other structures in the city zone
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					|  |  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 tol = cityBuilding; | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |                 // All buildings are moved to a location relative
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					|  |  |  |  |                 // to their new parent zone
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					|  |  |  | @ -132,8 +124,6 @@ public class DestroyCityThread implements Runnable {@@ -132,8 +124,6 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |                     city.warehouse = null; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |             // Destroy all remaining city assets
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					|  |  |  |  |                 if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().isWallPiece()) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) | 
			
		
	
	
		
			
				
					|  |  |  | @ -146,18 +136,14 @@ public class DestroyCityThread implements Runnable {@@ -146,18 +136,14 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |         // Destroy the tol
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					|  |  |  |  |         if (tol != null) | 
			
		
	
		
			
				
					|  |  |  |  |             BuildingManager.setRank(tol, -1); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (city.realm != null) | 
			
		
	
		
			
				
					|  |  |  |  |             if (city.realm != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 city.realm.removeCity(city.getObjectUUID()); | 
			
		
	
		
			
				
					|  |  |  |  |                 city.realm = null; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // It's now safe to delete the city zone from the database
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					|  |  |  |  |             // which will cause a cascade delete of everything else
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					|  |  |  |  |             if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -167,6 +153,10 @@ public class DestroyCityThread implements Runnable {@@ -167,6 +153,10 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
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					|  |  |  |  |             City.lastCityUpdate = System.currentTimeMillis(); | 
			
		
	
		
			
				
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					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error(e); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         // Zone and city should vanish upon next reboot
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					|  |  |  |  |         // if the codebase reaches here.
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