|  |  |  | @ -20,13 +20,17 @@ public class HellgateManager {@@ -20,13 +20,17 @@ public class HellgateManager { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void Reset(Hellgate hellgate){ | 
			
		
	
		
			
				
					|  |  |  |  |         for(Mob mob : hellgate.mobs){ | 
			
		
	
		
			
				
					|  |  |  |  |             mob.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |             mob.destination = mob.bindLoc; | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setLoc(mob.bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |             LootManager.GenerateStrongholdLoot(mob,false,false); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         for(Mob mob : hellgate.mini_bosses){ | 
			
		
	
		
			
				
					|  |  |  |  |             mob.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setLoc(mob.bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |             LootManager.GenerateStrongholdLoot(mob,true,false); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         hellgate.boss.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |         hellgate.boss.setLoc(hellgate.boss.bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         LootManager.GenerateStrongholdLoot(hellgate.boss,false,true); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -158,13 +162,13 @@ public class HellgateManager {@@ -158,13 +162,13 @@ public class HellgateManager { | 
			
		
	
		
			
				
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					|  |  |  |  |         //handle MobAI controller
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					|  |  |  |  |         for(Hellgate hellgate : HellgateManager.hellgates){ | 
			
		
	
		
			
				
					|  |  |  |  |             for(Mob mob : hellgate.mobs){ | 
			
		
	
		
			
				
					|  |  |  |  |                 MobAI.DetermineAction(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             for(Mob mob : hellgate.mini_bosses){ | 
			
		
	
		
			
				
					|  |  |  |  |                 MobAI.DetermineAction(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             MobAI.DetermineAction(hellgate.boss); | 
			
		
	
		
			
				
					|  |  |  |  |             //for(Mob mob : hellgate.mobs){
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					|  |  |  |  |             //    MobAI.DetermineAction(mob);
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					|  |  |  |  |             //}
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					|  |  |  |  |             //for(Mob mob : hellgate.mini_bosses){
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					|  |  |  |  |             //    MobAI.DetermineAction(mob);
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					|  |  |  |  |             //}
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					|  |  |  |  |             //MobAI.DetermineAction(hellgate.boss);
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					|  |  |  |  |             //check if boss has been defeated
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					|  |  |  |  |             if(!hellgate.boss.isAlive() && hellgate.completionTime == 0L){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -181,7 +185,8 @@ public class HellgateManager {@@ -181,7 +185,8 @@ public class HellgateManager { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             //reset hellgate on 15 minute intervals
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					|  |  |  |  |             if(!hellgate.boss.isAlive() && hellgate.completionTime != 0L && hellgate.completionTime + MBServerStatics.FIFTEEN_MINUTES < System.currentTimeMillis()){ | 
			
		
	
		
			
				
					|  |  |  |  |             //if(!hellgate.boss.isAlive() && hellgate.completionTime != 0L && hellgate.completionTime + MBServerStatics.FIFTEEN_MINUTES < System.currentTimeMillis()){
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					|  |  |  |  |             if(!hellgate.boss.isAlive() && hellgate.completionTime != 0L && hellgate.completionTime + 5000 < System.currentTimeMillis()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 Reset(hellgate); | 
			
		
	
		
			
				
					|  |  |  |  |                 ChatSystemMsg chatMsg = new ChatSystemMsg(null, "Citadel Ruins Hellgate Has Begun!"); | 
			
		
	
		
			
				
					|  |  |  |  |                 chatMsg.setMessageType(10); | 
			
		
	
	
		
			
				
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