|  |  | @ -898,12 +898,13 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if(this.owner.charItemManager.getEquipped(2) == null) |  |  |  |             if(this.owner.charItemManager.getEquipped(2) == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 blockSkill = 0; |  |  |  |                 blockSkill = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |  |  |  |             else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 blockSkill = 0; |  |  |  |                 blockSkill = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float defense = (1 + armorSkill / 50) * armorDefense; |  |  |  |         float defense = (1 + armorSkill / 50) * armorDefense; | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense += (1 + blockSkill / 100) * shieldDefense; |  |  |  |         defense += (1 + blockSkill / 100) * shieldDefense; | 
			
		
	
	
		
		
			
				
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