|  |  | @ -42,6 +42,7 @@ public class HellgateManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             LootManager.GenerateStrongholdLoot(mob,true,false); |  |  |  |             LootManager.GenerateStrongholdLoot(mob,true,false); | 
			
		
	
		
		
			
				
					
					|  |  |  |             hellgate.mini_bosses.add(mob); |  |  |  |             hellgate.mini_bosses.add(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID)); |  |  |  |             mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             DbManager.addToCache(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             offsetUID++; |  |  |  |             offsetUID++; | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(int i = 0; i < 5; i++){ |  |  |  |             for(int i = 0; i < 5; i++){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Mob minion = CreateHellgateMob(); |  |  |  |                 Mob minion = CreateHellgateMob(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -52,6 +53,7 @@ public class HellgateManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 LootManager.GenerateStrongholdLoot(minion,false,false); |  |  |  |                 LootManager.GenerateStrongholdLoot(minion,false,false); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 hellgate.mobs.add(minion); |  |  |  |                 hellgate.mobs.add(minion); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 minion.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID)); |  |  |  |                 minion.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 DbManager.addToCache(minion); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 offsetUID++; |  |  |  |                 offsetUID++; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -64,6 +66,7 @@ public class HellgateManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         LootManager.GenerateStrongholdLoot(mob,false,true); |  |  |  |         LootManager.GenerateStrongholdLoot(mob,false,true); | 
			
		
	
		
		
			
				
					
					|  |  |  |         hellgate.boss = mob; |  |  |  |         hellgate.boss = mob; | 
			
		
	
		
		
			
				
					
					|  |  |  |         mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID)); |  |  |  |         mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         DbManager.addToCache(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         offsetUID++; |  |  |  |         offsetUID++; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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