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					@ -993,6 +993,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					            //look for region in the building we are in
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					            //look for region in the building we are in
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					            for (Regions regionCycle : building.getBounds().getRegions()) { | 
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					            for (Regions regionCycle : building.getBounds().getRegions()) { | 
				
			
			
		
	
		
		
			
				
					
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					                float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y; | 
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					                float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y; | 
				
			
			
		
	
		
		
			
				
					
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					                if(regionHeight < 10) | 
				
			
			
		
	
		
		
			
				
					
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					                    regionHeight = 10; | 
				
			
			
		
	
		
		
			
				
					
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					                if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight) | 
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					                if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight) | 
				
			
			
		
	
		
		
			
				
					
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					                    region = regionCycle; | 
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					                    region = regionCycle; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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