|  |  | @ -178,8 +178,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         double baseDMG = 6; |  |  |  |         double baseDMG = 6; | 
			
		
	
		
		
			
				
					
					|  |  |  |         int primaryStat = this.owner.statDexCurrent; |  |  |  |         int primaryStat = this.owner.statDexCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |         int secondaryStat = this.owner.statStrCurrent; |  |  |  |         int secondaryStat = this.owner.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |         double weaponSkill = 0; |  |  |  |         double weaponSkill = 5; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         double weaponMastery = 0; |  |  |  |         double weaponMastery = 5; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (mainHand) { |  |  |  |         if (mainHand) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weapon = this.owner.charItemManager.getEquipped(1); |  |  |  |             weapon = this.owner.charItemManager.getEquipped(1); | 
			
		
	
	
		
		
			
				
					|  |  | @ -218,7 +218,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(this.owner.bonuses != null){ |  |  |  |         if(this.owner.bonuses != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); |  |  |  |             maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); | 
			
		
	
		
		
			
				
					
					|  |  |  |             maxDMG *= 1+ this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); |  |  |  |             maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(mainHand){ |  |  |  |         if(mainHand){ | 
			
		
	
	
		
		
			
				
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