|  |  | @ -16,6 +16,7 @@ import engine.gameManager.ZoneManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.DispatchMessage; |  |  |  | import engine.net.DispatchMessage; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.chat.ChatSystemMsg; |  |  |  | import engine.net.client.msg.chat.ChatSystemMsg; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.*; |  |  |  | import engine.objects.*; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.sql.ResultSet; |  |  |  | import java.sql.ResultSet; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.sql.SQLException; |  |  |  | import java.sql.SQLException; | 
			
		
	
	
		
		
			
				
					|  |  | @ -47,20 +48,19 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GenerateMobLoot(Mob mob, boolean fromDeath) { |  |  |  |     public static void GenerateMobLoot(Mob mob, boolean fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         try{ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //determine if mob is in hotzone
 |  |  |  |         //determine if mob is in hotzone
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |  |  |  |         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         //get multiplier form config manager
 |  |  |  |         //get multiplier form config manager
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |  |  |  |         float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (inHotzone) { |  |  |  |         if (inHotzone) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //if mob is inside hotzone, use the hotzone gold multiplier form the config instead
 |  |  |  |             //if mob is inside hotzone, use the hotzone multiplier from the config instead
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |  |  |  |             multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //iterate the booty sets
 |  |  |  |         //iterate the booty sets
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { |  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); |  |  |  |                 RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.bootySet != 0) { |  |  |  |         if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //lastly, check mobs inventory for godly or disc runes to send a server announcement
 |  |  |  |         //lastly, check mobs inventory for godly or disc runes to send a server announcement
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -76,107 +76,40 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         }  catch(Exception e){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //TODO catch whatever went wrong
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (fromDeath) { |  |  |  |             if (fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //do equipment here
 |  |  |  |                 DropEquipment(mob,multiplier); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.getEquip() != null) { |  |  |  |                 if (inHotzone) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 for (MobEquipment me : mob.getEquip().values()) { |  |  |  |                     //all mobs in HZ get to roll for glass
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if (me.getDropChance() == 0) |  |  |  |                     RollForGlass(mob); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     float equipmentRoll = ThreadLocalRandom.current().nextInt(101); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     float dropChance = me.getDropChance() * 100; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (equipmentRoll <= (dropChance * multiplier)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if(ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                             ml.setIsID(true); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         mob.getCharItemManager().addItemToInventory(ml); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (BootySetEntry bse : entries) { |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             int roll; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             float dropChance = bse.dropChance * multiplier; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 switch (bse.bootyType) { |  |  |  |                 switch (bse.bootyType) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "GOLD": |  |  |  |                     case "GOLD": | 
			
		
	
		
		
			
				
					
					|  |  |  |                     roll = ThreadLocalRandom.current().nextInt(101); |  |  |  |                         GenerateGoldDrop(mob,bse,multiplier); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if (roll > dropChance) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     //determine and add gold to mob inventory
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (gold > 0) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         mob.getCharItemManager().addItemToInventory(goldAmount); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "LOOT": |  |  |  |                     case "LOOT": | 
			
		
	
		
		
			
				
					
					|  |  |  |                     roll = ThreadLocalRandom.current().nextInt(101); |  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if (roll > dropChance) { |  |  |  |                         if (inHotzone && mob.level < 80) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         //early exit, failed to hit minimum chance roll
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     //iterate the booty tables and add items to mob inventory
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (toAdd != null) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                             toAdd.setIsID(true); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         mob.getCharItemManager().addItemToInventory(toAdd); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (inHotzone) { |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             int lootTableID = bse.lootTable + 1; |  |  |  |                                 GenerateHotzoneLootDrop(mob, bse, multiplier); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                             MobLoot toAddHZ = getGenTableItem(lootTableID, mob); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                             if (toAddHZ != null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     toAdd.setIsID(true); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             } |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 mob.getCharItemManager().addItemToInventory(toAddHZ); |  |  |  |                             RollForGlass(mob); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(mob.level > 80){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             RollForGlass(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "ITEM": |  |  |  |                     case "ITEM": | 
			
		
	
		
		
			
				
					
					|  |  |  |                     MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |  |  |  |                         GenerateItemLootDrop(mob,bse); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if (disc != null && !fromDeath) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         mob.getCharItemManager().addItemToInventory(disc); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (inHotzone) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //hotzone glass roll, 1% chance to roll on glass table
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (ThreadLocalRandom.current().nextInt(101) > 99) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 int roll2 = TableRoll(mob.level); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (itemTables.get(126).getRowForRange(roll2) == null) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(tableRow == null){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 int itemUUID = tableRow.cacheID; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (itemUUID == 0) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (toAddHZ != null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.getCharItemManager().addItemToInventory(toAddHZ); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob) { |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         try { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { |  |  |  |             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return null; |  |  |  |                 return null; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | @ -237,12 +170,12 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outItem; |  |  |  |             return outItem; | 
			
		
	
		
		
			
				
					
					|  |  |  |         }catch(Exception e){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return null; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static int TableRoll(int mobLevel){ |  |  |  |     private static int TableRoll(int mobLevel){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         int max = (int)(4.882 * mobLevel + 121.0); |  |  |  |         if(mobLevel > 65){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mobLevel = 65; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int max = (int)(5.882 * mobLevel + 127.0); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(max > 320){ |  |  |  |         if(max > 320){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             max = 320; |  |  |  |             max = 320; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -250,6 +183,101 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
		
		
			
				
					
					|  |  |  |         return roll; |  |  |  |         return roll; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (chanceRoll > bse.dropChance) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //determine and add gold to mob inventory
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int high = (int)(bse.highGold * multiplier); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int low = (int)(bse.lowGold * multiplier); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (gold > 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mob.getCharItemManager().addItemToInventory(goldAmount); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         try{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         catch(Exception e){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //TODO chase down loot generation error, affects roughly 2% of drops
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int i = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int lootTableID = bse.lootTable + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     toAdd.setIsID(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static void RollForGlass(Mob mob){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (glassRoll >= 99 - mob.getRank()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int roll2 = TableRoll(mob.level); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (tableRow == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int itemUUID = tableRow.cacheID; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (itemUUID == 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (toAddHZ != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static void DropEquipment(Mob mob, float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //do equipment here
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.getEquip() != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             for (MobEquipment me : mob.getEquip().values()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (me.getDropChance() == 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 float dropChance = me.getDropChance() * 100; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (equipmentRoll <= (dropChance * multiplier)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         ml.setIsID(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     mob.getCharItemManager().addItemToInventory(ml); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (disc != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mob.getCharItemManager().addItemToInventory(disc); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void AddGenTableRow(int tableID, GenTableRow row) { |  |  |  |     public static void AddGenTableRow(int tableID, GenTableRow row) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!generalItemTables.containsKey(tableID)) { |  |  |  |         if (!generalItemTables.containsKey(tableID)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //create the new table
 |  |  |  |             //create the new table
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -262,7 +290,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             toAdd.rows.add(row); |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void AddItemTableRow(int tableID, ItemTableRow row) { |  |  |  |     public static void AddItemTableRow(int tableID, ItemTableRow row) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!itemTables.containsKey(tableID)) { |  |  |  |         if (!itemTables.containsKey(tableID)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //create the new table
 |  |  |  |             //create the new table
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -275,7 +302,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             toAdd.rows.add(row); |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { |  |  |  |     public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!modTypeTables.containsKey(tableID)) { |  |  |  |         if (!modTypeTables.containsKey(tableID)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //create the new table
 |  |  |  |             //create the new table
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -288,7 +314,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             toAdd.rows.add(row); |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void AddModTableRow(int tableID, ModTableRow row) { |  |  |  |     public static void AddModTableRow(int tableID, ModTableRow row) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!modTables.containsKey(tableID)) { |  |  |  |         if (!modTables.containsKey(tableID)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //create the new table
 |  |  |  |             //create the new table
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -301,7 +326,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             toAdd.rows.add(row); |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class GenTable { |  |  |  |     public static class GenTable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); |  |  |  |         public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -315,7 +339,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outRow; |  |  |  |             return outRow; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class ItemTable { |  |  |  |     public static class ItemTable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); |  |  |  |         public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -332,7 +355,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outRow; |  |  |  |             return outRow; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class ModTypeTable { |  |  |  |     public static class ModTypeTable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); |  |  |  |         public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -346,7 +368,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outRow; |  |  |  |             return outRow; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class ModTable { |  |  |  |     public static class ModTable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); |  |  |  |         public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -363,7 +384,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outRow; |  |  |  |             return outRow; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class GenTableRow { |  |  |  |     public static class GenTableRow { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int minRoll; |  |  |  |         public int minRoll; | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int maxRoll; |  |  |  |         public int maxRoll; | 
			
		
	
	
		
		
			
				
					|  |  | @ -379,7 +399,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.sModTable = rs.getInt("sModTableID"); |  |  |  |             this.sModTable = rs.getInt("sModTableID"); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class ItemTableRow { |  |  |  |     public static class ItemTableRow { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int minRoll; |  |  |  |         public int minRoll; | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int maxRoll; |  |  |  |         public int maxRoll; | 
			
		
	
	
		
		
			
				
					|  |  | @ -396,7 +415,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class ModTypeTableRow { |  |  |  |     public static class ModTypeTableRow { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int minRoll; |  |  |  |         public int minRoll; | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int maxRoll; |  |  |  |         public int maxRoll; | 
			
		
	
	
		
		
			
				
					|  |  | @ -409,7 +427,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static class ModTableRow { |  |  |  |     public static class ModTableRow { | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int minRoll; |  |  |  |         public int minRoll; | 
			
		
	
		
		
			
				
					
					|  |  |  |         public int maxRoll; |  |  |  |         public int maxRoll; | 
			
		
	
	
		
		
			
				
					|  |  | 
 |