@ -5905,16 +5905,10 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5905,16 +5905,10 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					            // Reset this char's frame time.
   
			
		
	
		
			
				
					            this . lastUpdateTime  =  System . currentTimeMillis ( ) ;   
			
		
	
		
			
				
					            this . lastStamUpdateTime  =  System . currentTimeMillis ( ) ;   
			
		
	
		
			
				
					        //this.updateMovementState();
   
			
		
	
		
			
				
					        ///boolean updateHealth = this.regenerateHealth();
   
			
		
	
		
			
				
					        //boolean updateMana = this.regenerateMana();
   
			
		
	
		
			
				
					        //boolean updateStamina = this.regenerateStamina();
   
			
		
	
		
			
				
					        //boolean consumeStamina = this.consumeStamina();
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( this . timestamps . get ( "SyncClient" )  +  5000L  <  System . currentTimeMillis ( ) )  {   
			
		
	
		
			
				
					            //if (updateHealth || updateMana || updateStamina || consumeStamina) {
   
			
		
	
		
			
				
					                this . syncClient ( ) ;   
			
		
	
		
			
				
					                this . timestamps . put ( "SyncClient" ,  System . currentTimeMillis ( ) ) ;   
			
		
	
		
			
				
					            //}
   
			
		
	
		
			
				
					            this . syncClient ( ) ;   
			
		
	
		
			
				
					            this . timestamps . put ( "SyncClient" ,  System . currentTimeMillis ( ) ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }