|  |  |  | @ -104,7 +104,7 @@ public class LootManager {@@ -104,7 +104,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateItemLootDrop(mob,bse); | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateItemLootDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
					|  |  |  | @ -175,9 +175,9 @@ public class LootManager {@@ -175,9 +175,9 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mobLevel > 65){ | 
			
		
	
		
			
				
					|  |  |  |  |             mobLevel = 65; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         int max = (int)(5.882 * mobLevel + 127.0); | 
			
		
	
		
			
				
					|  |  |  |  |         if(max > 320){ | 
			
		
	
		
			
				
					|  |  |  |  |             max = 320; | 
			
		
	
		
			
				
					|  |  |  |  |         int max = (int)(4.882 * mobLevel + 127.0); | 
			
		
	
		
			
				
					|  |  |  |  |         if(max > 321){ | 
			
		
	
		
			
				
					|  |  |  |  |             max = 321; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         int min = (int)(4.469 * mobLevel - 3.469); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
	
		
			
				
					|  |  |  | @ -273,7 +273,12 @@ public class LootManager {@@ -273,7 +273,12 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
		
			
				
					|  |  |  |  |         if (disc != null) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(disc); | 
			
		
	
	
		
			
				
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