| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -117,7 +117,6 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public float landingAltitude = 0; | 
					 | 
					 | 
					 | 
					    public float landingAltitude = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public int bindBuilding = 0; | 
					 | 
					 | 
					 | 
					    public int bindBuilding = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public FriendStatus friendStatus = FriendStatus.Available; | 
					 | 
					 | 
					 | 
					    public FriendStatus friendStatus = FriendStatus.Available; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    protected ArrayList<CharacterRune> runes; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private BaseClass baseClass; | 
					 | 
					 | 
					 | 
					    private BaseClass baseClass; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private PromotionClass promotionClass; | 
					 | 
					 | 
					 | 
					    private PromotionClass promotionClass; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
					 | 
					 | 
					 | 
					    private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |